Darkest Dungeon: Difference between revisions

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* Your characters and your enemies take damage from blights and bleeds at the beginning of their turn, before they act. This can mean an enemy is a dead man walking, barring a clutch enemy heal. There are very few enemy healers in this game.
* Your characters and your enemies take damage from blights and bleeds at the beginning of their turn, before they act. This can mean an enemy is a dead man walking, barring a clutch enemy heal. There are very few enemy healers in this game.
* It's better to fail a mission with your resolve level 3 characters and take a stress hit than to lose the resources you've put into them. Use your judgement. Overconfidence will kill you very quickly, actually.
* It's better to fail a mission with your resolve level 3 characters and take a stress hit than to lose the resources you've put into them. Use your judgement. Overconfidence will kill you very quickly, actually.
* Camping has two uses; recovery and buffing. Its often better to buff up than to wait until your characters are run down. Skills that prevent nighttime ambush are very good. You can lose all of your recovery and part of your buffs' longevity in the course of the average ambush fight.  
* Camping has two uses: recovery and buffing. Its often better to buff up than to wait until your characters are run down. Skills that prevent nighttime ambush are very good. You can lose all of your recovery and part of your buffs' longevity in the course of the average ambush fight.  
* Gold is generally better then gems.
* Gold is generally better then gems.


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