Payday 2: Difference between revisions
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- No, seriously, shoot snipers. Not only do they have hacker-level aim, but their shots bleed through armor into health, which no other enemy does. | - No, seriously, shoot snipers. Not only do they have hacker-level aim, but their shots bleed through armor into health, which no other enemy does. | ||
- SWAT Turrets have a shield protecting them- it's vulnerable to explosives. The first two times you take out the shield, the turret will retract, heal, and summon a new one. The third time, the turret stays up and can be killed. Turrets on helicopters stay out when repairing and can be destroyed during the process. Most of the time, though, it's better to just make it retract and move on. | - SWAT Turrets have a shield protecting them- it's vulnerable to explosives. The first two times you take out the shield, the turret will retract, heal, and summon a new one. The third time, the turret stays up and can be killed. Turrets on helicopters stay out when repairing and can be destroyed during the process. Most of the time, though, it's better to just make it retract and move on. Turrets in building interiors are way easier- they don't heal. | ||
- Captain Winters will lock the game into assault mode when he arrives. He will also begin passively increasing all enemy max health while he's around, until it's doubled. Make him retreat quickly by taking out his escort- explosives work well. | - Captain Winters will lock the game into assault mode when he arrives. He will also begin passively increasing all enemy max health while he's around, until it's doubled. Make him retreat quickly by taking out his escort- explosives work well. |