Diablo II: Difference between revisions
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*Better belts give more rows for your potion slots. Sashes/Light Belts give 1 extra row, Belts/Heavy Belts give 2, Plated Belts give 3. | *Better belts give more rows for your potion slots. Sashes/Light Belts give 1 extra row, Belts/Heavy Belts give 2, Plated Belts give 3. | ||
*If you're playing with the expansion, mercenaries can use gear you don't want/need, and ethereal equipment they're wielding doesn't degrade when they use it. | *If you're playing with the expansion, mercenaries can use gear you don't want/need, and ethereal equipment they're wielding doesn't degrade when they use it. | ||
*Never sell: Gems/Skulls, Runes, Rings/Amulets, or Rejuvenation Potions. About a third of the way through Act 2, you'll unlock a way to fuse three of one type into the next highest rank, (3 Chipped Ruby -> 1 Flawed Ruby, etc.) and Rejuvenation Potions can't be bought anywhere in-game and heal you instantly instead of over time. | *Never sell: Gems/Skulls, Runes, Rings/Amulets, or Rejuvenation Potions. About a third of the way through Act 2, you'll unlock a way to fuse three of one type into the next highest rank, (3 Chipped Ruby -> 1 Flawed Ruby, etc.) and Rejuvenation/Full Rejuvenation Potions can't be bought anywhere in-game and heal you instantly instead of over time. | ||
*Don't be shy about using gems/runes if you want to, just be aware that once they're in an item, they're in there for good. Save them for a Superior or magical socketed item, if you can. | *Don't be shy about using gems/runes if you want to, just be aware that once they're in an item, they're in there for good. Save them for a Superior or magical socketed item, if you can. | ||