Diablo II: Difference between revisions

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*Check on the blacksmith's normal inventory every time you return to town, they can end up with some pretty decent magic gear in stock every now and then.
*Check on the blacksmith's normal inventory every time you return to town, they can end up with some pretty decent magic gear in stock every now and then.
*Things that sell particularly well: Mana potions, throwing potions, Superior-quality armor (especially socketed), and any magic gear that you identify because you might want to use it.
*Things that sell particularly well: Mana potions, throwing potions, Superior-quality armor (especially socketed), and any magic gear that you identify because you might want to use it.
*Don't underestimate the value of elemental resistances, especially Fire and Lightning.
*Better belts give more rows for your potion slots. Sashes/Light Belts give 1 extra row, Belts/Heavy Belts give 2, Plated Belts give 3.
*Better belts give more rows for your potion slots. Sashes/Light Belts give 1 extra row, Belts/Heavy Belts give 2, Plated Belts give 3.
*If you're playing with the expansion, mercenaries can use gear you don't want/need, and ethereal equipment they're wielding doesn't degrade when they use it.
*If you're playing with the expansion, mercenaries can use gear you don't want/need, and ethereal equipment they're wielding doesn't degrade when they use it.
*Never sell: Gems/Skulls, Runes, Rings/Amulets, or Rejuvenation Potions. About a third of the way through Act 2, you'll unlock a way to fuse three of one type into the next highest rank, (3 Chipped Ruby -> 1 Flawed Ruby, etc.) and Rejuvenation/Full Rejuvenation Potions can't be bought anywhere in-game and heal you instantly instead of over time.
*Never sell: Gems/Skulls, Runes, Rings/Amulets, or Rejuvenation Potions. About a third of the way through Act 2, you'll unlock a way to fuse three of one type into the next highest rank, (3 Chipped Ruby -> 1 Flawed Ruby, etc.) and Rejuvenation/Full Rejuvenation Potions can't be bought anywhere in-game and heal you instantly instead of over time.
*Don't be shy about using gems/runes if you want to, just be aware that once they're in an item, they're in there for good. Save them for a Superior or magical socketed item, if you can.
*Don't be shy about using gems/runes/jewels if you want to, just be aware that once they're in an item, they're in there for good. Save them for a Superior or magical socketed item, if you can.
*Sets are a pain to collect and usually not worth the effort when you do, so unless you happen to luck into one, just treat them like any other item.
*Sets are a pain to collect and usually not worth the effort when you do, so unless you happen to luck into one, just treat them like any other item.


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