Conquest of Elysium 4: Difference between revisions
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(Created page with "==General Advice== * Dawn of a New Empire is the most balanced society start. Others will disproportionately favor/disfavor some factions pretty heavily. Fallen Empire is pai...") |
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* Dawn of a New Empire is the most balanced society start. Others will disproportionately favor/disfavor some factions pretty heavily. Fallen Empire is pain. | * Dawn of a New Empire is the most balanced society start. Others will disproportionately favor/disfavor some factions pretty heavily. Fallen Empire is pain. | ||
* Not all factions are created equally. Weaker factions include the Markgraf, Enchanter, and Pale One. | * Not all factions are created equally. Weaker factions include the Markgraf, Enchanter, and Pale One. | ||
* | * Safeguard commanders, they are your lifeblood and you cannot move armies without them. | ||
* Have redundant commanders so you can temporary split up forces to capture more sites. | |||
* When taking independent sites, err on the side of overpowering force. You can always come back with a stronger army later. | * When taking independent sites, err on the side of overpowering force. You can always come back with a stronger army later. | ||
* Battles play out entirely without your input. All you can control is your force composition and what spells your casters have memorized at the time. | * Battles play out entirely without your input. All you can control is your force composition and what spells your casters have memorized at the time. |