Age of Wonders III: Difference between revisions
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(Created page with "* Being aggressive tends to work better than turtling as the enemy usually starts with more cities and will out-produce you in the long run if you don't even the odds in time....") |
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== General Advice == | |||
* Always be fighting. You're not playing Civilization, where you hit end turn until something happens, you should be constantly moving your armies around killing independents to earn XP and collect resources. | |||
* Don't forget to have scouts (you start with 1 or 2 units you can use for this), they can grab unguarded pickups, locate potential new city building sites and find independent cities for you to conquer/bribe | |||
* It's most efficient to give each hero their own army, since the army wide buffs they can give do not stack with other heroes. | |||
* The game tracks your relationship with each race separately. If you plan to make use of a race's units and cities, it pays to be nice to their independent cities so you can earn more governance points. If you don't, then just murdering them is fine. | |||
* It takes time for your units to heal from battle damage, but there are two ways to speed this up: Hero Skills (Archdruid and Theocrat have them) and having units in your army with healing abilities (like the human priest). Faster healing = More fighting = More loot. | |||
* Each race likes one or more types of terrain and dislikes/hates two. You can see what they like by mousing over the race's name in the unit panel. Try to avoid placing a city for a race in disliked/hated terrain as its economy will tank badly. You can use Migration to change the race of a city to something more appropriate. | |||
* If you want to go full One Race Hitler, then some specializations have spells that change terrain so you can avoid disliked terrain penalties. The easiest to find is Cleanse Lands in the Creation Adept tree. | |||
== Campaign Advice == | |||
* Being aggressive tends to work better than turtling as the enemy usually starts with more cities and will out-produce you in the long run if you don't even the odds in time. | * Being aggressive tends to work better than turtling as the enemy usually starts with more cities and will out-produce you in the long run if you don't even the odds in time. | ||