Payday: The Heist: Difference between revisions
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→Heist info
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-- First World Bank -- | -- First World Bank -- | ||
* Play this heist first. It's a good intro to the game's mechanics. | * Play this heist first. It's a good intro to the game's mechanics. | ||
* Killing the manager will trigger an additional bulldozer spawn. | |||
* If Bain talks about the police inserting special units, be ready for a pair of tasers to rope in from a skylight in the office area. | |||
* If Bain mentions the police are inserting cloakers, be ready for ''five'' cloakers to appear simultaneously from vents and windows. | |||
* This heist has a hidden, extra vault filled with a huge amount of gold. This "Overvault" was part of an ARG at the end of Payday's support period, and is a popular target for player groups looking to gain levels quickly. Look up the details of what opening it entails on the main payday wiki. | * This heist has a hidden, extra vault filled with a huge amount of gold. This "Overvault" was part of an ARG at the end of Payday's support period, and is a popular target for player groups looking to gain levels quickly. Look up the details of what opening it entails on the main payday wiki. | ||
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* Beware! The first part of this heist is often considered the hardest part of the whole game! | * Beware! The first part of this heist is often considered the hardest part of the whole game! | ||
* The SWAT vans are enemy spawn points- until you get close to them, they will continuously flood you. Press forward! | * The SWAT vans are enemy spawn points- until you get close to them, they will continuously flood you. Press forward! | ||
* During the final objective of the heist, a set of scripted enemies will pop out of a SWAT van behind you. These enemies must die to ensure that the helicopter pilot thinks the area is safe. | |||
-- Panic Room -- | -- Panic Room -- | ||
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-- Green Bridge -- | -- Green Bridge -- | ||
* If the pilot misses, you can set up the balloon again and just leave- the pilot always succeeds on their second attempt, and the police can't stop them. | * If the pilot misses, you can set up the balloon again and just leave- the pilot always succeeds on their second attempt, and the police can't stop them. | ||
* If the last car slides backwards, the target is not in it. | |||
-- Diamond Heist -- | -- Diamond Heist -- | ||
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-- Undercover -- | -- Undercover -- | ||
* Be sure to board up the room with the computers, and any fences on the roof that are near powerboxes. | * Be sure to board up the room with the computers, and any fences on the roof that are near powerboxes. | ||
*Snipers are the biggest threat on this map by far. At least one player needs to focus on taking them out as soon as they arrive. | * Snipers are the biggest threat on this map by far. At least one player needs to focus on taking them out as soon as they arrive. | ||
* Enemies do not have to manually shut off powerboxes on this heist, it's a scripted, automatic event. You cannot actually guard the powerboxes. | |||
-- No Mercy -- | -- No Mercy -- | ||
* This heist takes place in a very, very small space, so expect especially intense firefights. | * This heist takes place in a very, very small space, so expect especially intense firefights. | ||
* The game only cares about loud gunfire from the host. The host needs to bring a silenced weapon to fire during the stealth section. Other players can bring what they wish. | * The game only cares about loud gunfire from the host. The host needs to bring a silenced weapon to fire during the stealth section. Other players can bring what they wish. | ||
* Some NPCs in each area will attempt to hit an alarm switch much, much more frequently than others. Identifying and tying them down is recommended. | |||
* Enemies do not have to manually shut off powerboxes on this heist, it's a scripted, automatic event. You cannot actually guard the powerboxes. | |||
[[Category:Games]] | [[Category:Games]] |