Divinity: Original Sin II: Difference between revisions
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* Do not split your attribute points between two different damage-boosting abilities (Strength, Intelligence, Finesse), you can only deal damage in one way at a time (either physical or magical), and it cuts your damage output making you less effective at both than a specialist. | * Do not split your attribute points between two different damage-boosting abilities (Strength, Intelligence, Finesse), you can only deal damage in one way at a time (either physical or magical), and it cuts your damage output making you less effective at both than a specialist. | ||
* If you want to minmax, Warfare does more for physical damage than weapon skills. This also works for Necromancy as well. | * If you want to minmax, Warfare does more for physical damage than weapon skills. This also works for Necromancy as well. | ||
* Healing from Necromancy is "neutral" and does not damage Undead or living under the Decaying Touch status effect. | * Healing from Necromancy's passive bonus and Mosquito Swarm is "neutral" and does not damage Undead or living under the Decaying Touch status effect. Bloodsucker DOES still cause damage like regular healing, though. | ||
* You can talk to NPC's to distract them, or turn their view cone for thievery. | * You can talk to NPC's to distract them, or turn their view cone for thievery. | ||