Divinity: Original Sin II: Difference between revisions
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* If you keep running into enemies too high a level for you, explore in a different direction until you find level-appropriate enemies. | * If you keep running into enemies too high a level for you, explore in a different direction until you find level-appropriate enemies. | ||
* Keeping your gear up to date level to level makes a HUGE difference. You always want an up-to-date weapon. | * Keeping your gear up to date level to level makes a HUGE difference. You always want an up-to-date weapon. | ||
* The only difference between Tactician and Honor difficulties is that Honor has permadeath and deletes your single save file. It also autosaves when someone in your party dies. It is not recommended to play Honor mode as your first (blind) playthrough, there are lots of ways to get screwed by things you might not have expected, and then there goes your entire playthrough. You have been warned. | * The only difference between Tactician and Honor difficulties is that Honor has permadeath and deletes your single save file. It also autosaves when someone in your party dies. It is not recommended to play Honor mode as your first (blind) playthrough, there are lots of ways to get screwed by things you might not have expected, and then there goes your entire playthrough. You have been warned.* | ||
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** Elemental Skillbook (Fire, Earth, Air, Water) + Non-Elemental Skillbook (everything else) = Crafted skill [http://divinityoriginalsin2.wiki.fextralife.com/Crafted+Skills] requiring one point in each skill school. | ** Elemental Skillbook (Fire, Earth, Air, Water) + Non-Elemental Skillbook (everything else) = Crafted skill [http://divinityoriginalsin2.wiki.fextralife.com/Crafted+Skills] requiring one point in each skill school. | ||
** If one or both of the skillbooks is a Source skillbook, it makes a more powerful Source version of the skill, requiring 2 Memory slots and 2 points in each skill school. | ** If one or both of the skillbooks is a Source skillbook, it makes a more powerful Source version of the skill, requiring 2 Memory slots and 2 points in each skill school. | ||
== Vendors == | |||
* If there's a vendor you plan to use a lot, it's worthwhile to boost their attitude towards you up to 100. You do this by giving them things without asking for anything. The amount you have to pay is not a lot, and it's fixed based on the vendor's level. It starts at about 100 gold for vendors in Fort Joy, and goes up to about 4750 gold at level 20, which is really cheap. The discount is substantial. | |||
* Vendors stock new skillbooks starting at Player Level 4, 9, and 16. It's not based on the vendor level. | |||
[[Category:Games]] | [[Category:Games]] |