Hitman (World of Assassination Trilogy): Difference between revisions

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* Do the tutorial missions. They're well-made and genuinely really helpful.
* Do the tutorial missions. They're well-made and genuinely really helpful.


* If you have instinct mode on there will be a dot over people's heads that will see through your disguise.
* 47's movement is practically silent even when running, except in Professional Mode where people will investigate footsteps. Running also isn't suspicious, so don't waste time going slower than you have to.
 
* If you have instinct mode on, there will be a dot over people's heads that will see through your disguise.


* A surprising amount of assassinations can be pulled off with patience and choking/neck breaking at the right time. This is often boring but sometimes the opportunity will fall into your lap.
* A surprising amount of assassinations can be pulled off with patience and choking/neck breaking at the right time. This is often boring but sometimes the opportunity will fall into your lap.


* Patience is a virtue, if you're going for a high score at least.
* Experimentation is good, doing levels over again and completing more challenges unlocks more tools, weapons, starting points, etc.
 
* Most challenges don't require finishing the mission unless they explicitly state otherwise, meaning you can save, drop a chandelier on someone's head to complete the challenge to do so, then load your save without losing credit for the challenge. Doesn't apply to Professional Mode.
 
* The game autosaves frequently which can be a lifesaver, but it's a good idea to make a manual save before you try something that seems risky.
 
* Steal every tool, knife, can, soda, fruit, etc that you can. Many innocuous objects are actually keys to opportunities or interactions around the map.
 
* All food- and drink-related costumes allow you to poison any food and drink without raising suspicion. Similarly, tech- and maintenance-related outfits often allow you to freely sabotage things.
 
* Bodies found as a result of accident or poison kills don't count against your score, no matter how public their place of death is, as long as you're not directly seen causing them. This makes them great for Silent Assassin runs.


* Experimentation is good, doing levels over again and completing more challenges unlocks more tools, weapons, starting points, etc
* Fire extinguishers and gas cylinders can be used as "portable accidents" as deaths to their explosions will always be considered accident kills, allowing for "silent" assassinations even in public areas. Their explosions also open most doors.


* There's a gadget that's a phone bomb, you drop it, someone picks it up, you dial it, and when they answer it explodes, has a small range but can take out like anyone standing next to the person with the phone, but the important part is you have to take into account that it takes like 3~5 seconds for them to answer the phone once you trigger it...yes this fucked me over on an Elusive target once, why do you ask?
* Agility actions such as hanging from railings or climbing drain pipes are usually not considered suspicious, unless you're doing so in an area you're not allowed to be in. Getting around using ledges and drain pipes is especially useful in Paris.


* The game autosaves frequently and that can be a life saver--but as was mentioned it's a good idea to make a manual save before you try something that seems risky.
* While you can manually disable security stations, which control a level's cameras and store their footage, shooting them from a distance with a silenced gun is often much easier.


* Steal every tool, knife, can, soda, fruit, etc that you can. Many innocuous objects are actually keys to opportunities or interactions around the map.
* All default non-disguise outfits count for Suit Only -challenges, meaning you can (and probably should) do them dressed up as a clown or Santa Claus.  




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