Galactic Civilizations II: Difference between revisions

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(Created page with "- At the start of the game, at least, it is more efficient to build happiness buildings to increase morale to make more tax money rather than building economic buildings to do th...")
 
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- At the start of the game, at least, it is more efficient to build happiness buildings to increase morale to make more tax money rather than building economic buildings to do the same.
"* "At the start of the game, at least, it is more efficient to build happiness buildings to increase morale to make more tax money rather than building economic buildings to do the same.


- Factors that go towards morale: population count(Higher forces a greater penalty, and it gets real high, real fast. 16 billion is about the best amount), morale buildings on the planet, your tax rate(Higher adds a worse penalty), planet quality(Higher is better).
- Factors that go towards morale: population count(Higher forces a greater penalty, and it gets real high, real fast. 16 billion is about the best amount), morale buildings on the planet, your tax rate(Higher adds a worse penalty), planet quality(Higher is better).

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