Xenonauts: Difference between revisions

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(Created page with "- The optimal number of bases you need to build is three. When placing a base, the three circles indicate your potential radar coverage based on the number of radar arrays you...")
 
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- The optimal number of bases you need to build is three. When placing a base, the three circles indicate your potential radar coverage based on the number of radar arrays you build, with the third outer circle representing your maximum possible range. Plan ahead so that you maximize land mass coverage while not redundantly overlapping with other bases. I built my first base in the Middle East, one in Central America, and one in South East Asia and was able to cover most of the world.
"* "The optimal number of bases you need to build is three. When placing a base, the three circles indicate your potential radar coverage based on the number of radar arrays you build, with the third outer circle representing your maximum possible range. Plan ahead so that you maximize land mass coverage while not redundantly overlapping with other bases. I built my first base in the Middle East, one in Central America, and one in South East Asia and was able to cover most of the world.


- In the beginning, spend most of your money on aircraft. If one of your aircraft gets shot down, you won't have to buy a new one to replace them but they will be out of commission while they are being recovered and repaired. UFOs will be coming at you hard and fast so it's vital that you have enough planes to deal with them. Foxtrots will be viable against heavy craft for a surprisingly long time due to their dual torpedo load out while the starting Condor and its upgrade Corsair is necessary for smaller, agile fighter type UFOs. Of course, still phase out outdated aircraft when you can but more importantly build up a large air fleet as soon as possible.
- In the beginning, spend most of your money on aircraft. If one of your aircraft gets shot down, you won't have to buy a new one to replace them but they will be out of commission while they are being recovered and repaired. UFOs will be coming at you hard and fast so it's vital that you have enough planes to deal with them. Foxtrots will be viable against heavy craft for a surprisingly long time due to their dual torpedo load out while the starting Condor and its upgrade Corsair is necessary for smaller, agile fighter type UFOs. Of course, still phase out outdated aircraft when you can but more importantly build up a large air fleet as soon as possible.

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