Europa 1400: The Guild: Difference between revisions

Jump to navigation Jump to search
m
Text replacement - ""* "" to "* "
m (Text replacement - "^-" to ""* "")
m (Text replacement - ""* "" to "* ")
Line 1: Line 1:
"* " I'd recommend starting the game out on an easier difficultly setting, and starting out as an alchemist. Alchemists can make stamina potions (+2 AP once a round), and since they can gather and grow materials, they aren't dependent on materials appearing in the market, you can just have an apprentice gather goods.
* I'd recommend starting the game out on an easier difficultly setting, and starting out as an alchemist. Alchemists can make stamina potions (+2 AP once a round), and since they can gather and grow materials, they aren't dependent on materials appearing in the market, you can just have an apprentice gather goods.


- Always have as many employees as possible, and always upgrade them to journeyman ASAP. The increase in productivity should cover the increase in cost pretty quickly.
- Always have as many employees as possible, and always upgrade them to journeyman ASAP. The increase in productivity should cover the increase in cost pretty quickly.

Navigation menu