Infinite Undiscovery: Difference between revisions

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"* "If you ever cannot find the last of some "Event" item that you need to progress, use the song on your flute that unveils hidden areas and walk around the borders of the map. They hide shit like this a lot.
* If you ever cannot find the last of some "Event" item that you need to progress, use the song on your flute that unveils hidden areas and walk around the borders of the map. They hide shit like this a lot.


- If, at any time, you are stuck as to the next plot point, you need to think very simplistically. The game has a very unintuitive way of progressing the plot at times. Looking for a lost boy before you can move on? Don't look for him, silly! Talk to everyone multiple times until they finally tell you exactly where he is. Added to that, some events require you to talk to a specific person multiple times in order to spawn something needed for the event.
- If, at any time, you are stuck as to the next plot point, you need to think very simplistically. The game has a very unintuitive way of progressing the plot at times. Looking for a lost boy before you can move on? Don't look for him, silly! Talk to everyone multiple times until they finally tell you exactly where he is. Added to that, some events require you to talk to a specific person multiple times in order to spawn something needed for the event.

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