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* The combat in the game is the usual shooting men and mutants. Guns are pretty lethal and pretty inaccurate so you'll want to be crouched, iron sights up, leaning from behind cover. If you've played a "tactical" shooter, you know the drill. Rifles kill men, shotguns for mutants. | |||
- The unique bit to the Stalker series is the artifacts and anomalies. You'll know when you're near an anomaly - you'll hear a beeping and most (not all) anomaly fields are marked on the map. Throw bolts to figure out exactly where they are and don't step in them. Anomalies spawn artifacts. These give you magic powers and are worth big $$$. You need your artifact detector out to see artifacts. Better detectors make it easier to find artifacts. You'll want to upgrade asap. The starting detector just tells you how far from an artifact you are, the second tier gives you the direction of the artifact, and the top two tiers tell you the precise location. The best artifacts are radiation resistance and bullet resistance, endurance probably third. | - The unique bit to the Stalker series is the artifacts and anomalies. You'll know when you're near an anomaly - you'll hear a beeping and most (not all) anomaly fields are marked on the map. Throw bolts to figure out exactly where they are and don't step in them. Anomalies spawn artifacts. These give you magic powers and are worth big $$$. You need your artifact detector out to see artifacts. Better detectors make it easier to find artifacts. You'll want to upgrade asap. The starting detector just tells you how far from an artifact you are, the second tier gives you the direction of the artifact, and the top two tiers tell you the precise location. The best artifacts are radiation resistance and bullet resistance, endurance probably third. |