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* The game includes a lot of "hard counters" (rock-paper-scissors matchups). The original campaign introduces new unit types gradually, so you'll get a chance to discover these matchups as you encounter new types of enemies. It's possible to alter the balance via wargear (e.g. default Avitus is anti-infantry; Avitus with a lascannon is anti-vehicle), squad selection (e.g. Thaddeus cannot withstand concentrated small arms fire but Tarkus can) and character progression (e.g. the Force Commander can specialize in ranged weapons, although it's a bad idea to actually do so). Effective use of combat abilities can also shift the balance in your favour: Thaddeus will get shot to ribbons if he charges an entrenched enemy squad, but if he makes an Assault Jump into their position then he'll leave them scattered and broken. | |||
- Very few of your weapons will cause friendly fire damage. It's perfectly acceptable to charge your Force Commander into an enemy unit and then shoot indiscriminately into the resulting melee; your bullets will find their mark. Be aware that most bosses can't be permanently "tanked" in this manner; they'll walk past (or through) your fighters in order to disrupt your heavy weapons. | - Very few of your weapons will cause friendly fire damage. It's perfectly acceptable to charge your Force Commander into an enemy unit and then shoot indiscriminately into the resulting melee; your bullets will find their mark. Be aware that most bosses can't be permanently "tanked" in this manner; they'll walk past (or through) your fighters in order to disrupt your heavy weapons. |