6,157
edits
m (Text replacement - "^- " to ""* "") |
m (Text replacement - ""* "" to "* ") |
||
Line 1: | Line 1: | ||
* The intensity/nausea/excitement ratings might not be entirely obvious. Nausea makes people more likely to throw up when they get off and already-nauseous people are less likely to get on a nauseating ride; you can mitigate this by putting benches by the exit, as people who sit down cannot throw up and their nausea goes down over time. Excitement is what makes people want to come in; more is always better. Having fast rides makes this go up. Intensity is caused by having high G forces and lots of turns/loops; what this does varies from person to person (thrill-lovers will pay more for an intense ride while others will pay less or avoid them), but never go above 10 intensity or nobody will ever get on your ride. | |||
- Be careful of fast turns on rollercoasters. This is the number one thing that will ruin your rides with 11+ intensity. Never put in unbanked turns unless the ride is going under 10MPH, and make wider turns the faster the ride is going. Having lots of fast hills that the ride goes up and down is exciting, so use hills to kill speed if you need to make a turn. | - Be careful of fast turns on rollercoasters. This is the number one thing that will ruin your rides with 11+ intensity. Never put in unbanked turns unless the ride is going under 10MPH, and make wider turns the faster the ride is going. Having lots of fast hills that the ride goes up and down is exciting, so use hills to kill speed if you need to make a turn. |