Stonekeep: Difference between revisions

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230 bytes added ,  11 March 2018
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*  On the very first floor, there's a highly overpowered hidden dagger that trivializes combat in the first few levels. Pulling a lever next to the door that leads to the stairs down opens it - now pull the lever up and down again. Turn around, and go forward, left, forward, left, forward. On your left is a brick in the wall you can open to reveal a switch. Pulling it opens a corridor with another secret switch in it - which reveals an alcove with the Dagger of Penetration within.
*  On the very first floor, there's a highly overpowered hidden dagger that trivializes combat in the first few levels. Pulling a lever next to the door that leads to the stairs down opens it TEMPORARY-DASH-CHARACTER now pull the lever up and down again. Turn around, and go forward, left, forward, left, forward. On your left is a brick in the wall you can open to reveal a switch. Pulling it opens a corridor with another secret switch in it TEMPORARY-DASH-CHARACTER which reveals an alcove with the Dagger of Penetration within.


- Hit everything you can - enemies, furniture, bone piles etc. This builds up your weapon skill for the active weapon, strength, agility and health.  
- Hit everything you can TEMPORARY-DASH-CHARACTER enemies, furniture, bone piles etc. This builds up your weapon skill for the active weapon, strength, agility and health.  


- Enemies can't attack through doors, even with ranged attacks. You can.
- Enemies can't attack through doors, even with ranged attacks. You can.
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- The second level of the Stonkeep ruins has a keyring. This means you can save yourself the sorting, and try all your keys on a lock with one click.
- The second level of the Stonkeep ruins has a keyring. This means you can save yourself the sorting, and try all your keys on a lock with one click.


- The orb effects aren't exactly clear. Here's a list, in the order you're going to get them: Ruins of Stonekeep orb - drop on the ground to see a map of the nearby area, complete with secret doors and enemies. Sharga Mines orb - full heal for the entire party (use by clicking it on Drake. Same deal for most orbs. Only twice per new level.) Throggi Temple orb - casts quickness on a single character (hella useful with ranged weapons). Faerie Realm - recharges all runestaffs. Ice Realm - constant warming spell on party. The Pits - constant featherfall on party, levitate up a pit when used right underneath one. Castle of Shadows - casts strength on a single character.
- The orb effects aren't exactly clear. Here's a list, in the order you're going to get them: Ruins of Stonekeep orb TEMPORARY-DASH-CHARACTER drop on the ground to see a map of the nearby area, complete with secret doors and enemies. Sharga Mines orb TEMPORARY-DASH-CHARACTER full heal for the entire party (use by clicking it on Drake. Same deal for most orbs. Only twice per new level.) Throggi Temple orb TEMPORARY-DASH-CHARACTER casts quickness on a single character (hella useful with ranged weapons). Faerie Realm TEMPORARY-DASH-CHARACTER recharges all runestaffs. Ice Realm TEMPORARY-DASH-CHARACTER constant warming spell on party. The Pits TEMPORARY-DASH-CHARACTER constant featherfall on party, levitate up a pit when used right underneath one. Castle of Shadows TEMPORARY-DASH-CHARACTER casts strength on a single character.


- Do not annoy Wahooka. Not cooperating with him will result (at best) in a painful backtracking session at the endgame because you failed to get all of his rewards.
- Do not annoy Wahooka. Not cooperating with him will result (at best) in a painful backtracking session at the endgame because you failed to get all of his rewards.

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