FTL: Faster Than Light: Difference between revisions

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- Getting doors to at least 2 makes suffocating enemy boarding parties a viable option, if not the preferred option if you're not going for a teleporting crew-killer strategy for your own offense. Why divert your crew away from their jobs to ward off invaders when the empty void of space can do your dirty work for you? Just remember that boarding drones can't be suffocated, so consider targeting the enemy drone control if one's being a pain in your ass.
- Getting doors to at least 2 makes suffocating enemy boarding parties a viable option, if not the preferred option if you're not going for a teleporting crew-killer strategy for your own offense. Why divert your crew away from their jobs to ward off invaders when the empty void of space can do your dirty work for you? Just remember that boarding drones can't be suffocated, so consider targeting the enemy drone control if one's being a pain in your ass.


- Missiles are great for punching through enemy shields to create openings for your other weapons, but you're not going to get enough of them to use them haphazardly. Learn to recognize when an enemy isn't going to be a significant threat and don't waste limited resources on those fights. A lot of early fights will fall into this category if you get two shields early on - they often won't be able to hit your shields fast enough to ever break through.
- Missiles are great for punching through enemy shields to create openings for your other weapons, but you're not going to get enough of them to use them haphazardly. Learn to recognize when an enemy isn't going to be a significant threat and don't waste limited resources on those fights. A lot of early fights will fall into this category if you get two shields early on TEMPORARY-DASH-CHARACTER they often won't be able to hit your shields fast enough to ever break through.


- On the flip side, when you see a missile launcher on an enemy ship, keep it disabled as much as possible. Enemies don't care about conserving ammo and will gladly take advantage of their ability to ignore your shields and make your life more difficult and/or short.
- On the flip side, when you see a missile launcher on an enemy ship, keep it disabled as much as possible. Enemies don't care about conserving ammo and will gladly take advantage of their ability to ignore your shields and make your life more difficult and/or short.

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