Dragon Quest IX: Sentinels of the Starry Skies: Difference between revisions

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* Investing 100 skill points in a weapon type will let you use that weapon type regardless of job, which is really, really nice. Later weapon skills also tend to be really good, but tend to cost a lot of MP, which can be a problem for low-MP jobs. Even so, the passive attack boosts may be worth it.
* Investing 100 skill points in a weapon type will let you use that weapon type regardless of job, which is really, really nice. Later weapon skills also tend to be really good, but tend to cost a lot of MP, which can be a problem for low-MP jobs. Even so, the passive attack boosts may be worth it.


* Spells are tied to a character's current job and level. You cannot transfer a Priest's healing spells to another class -- you must have a high-level Priest in your party to cast high-level Priest spells.  
* Spells are tied to a character's current job and level. You cannot transfer a Priest's healing spells to another class - you must have a high-level Priest in your party to cast high-level Priest spells.  


* Base stats are also tied a character's current job and level, so there's no "level as job X because they get the best stat boosts, but not for more than 38 levels because you'll end up capping stat Y" to worry about.  
* Base stats are also tied a character's current job and level, so there's no "level as job X because they get the best stat boosts, but not for more than 38 levels because you'll end up capping stat Y" to worry about.  

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