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== Heist info == | == Heist info == | ||
- First World Bank - | |||
* Play this heist first. It's a good intro to the game's mechanics. | * Play this heist first. It's a good intro to the game's mechanics. | ||
* Killing the manager will trigger an additional bulldozer spawn. | * Killing the manager will trigger an additional bulldozer spawn. | ||
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* This heist has a hidden, extra vault filled with a huge amount of gold. This "Overvault" was part of an ARG at the end of Payday's support period, and is a popular target for player groups looking to gain levels quickly. Look up the details of what opening it entails on the main payday wiki. | * This heist has a hidden, extra vault filled with a huge amount of gold. This "Overvault" was part of an ARG at the end of Payday's support period, and is a popular target for player groups looking to gain levels quickly. Look up the details of what opening it entails on the main payday wiki. | ||
- Heat Street - | |||
* Beware! The first part of this heist is often considered the hardest part of the whole game! | * Beware! The first part of this heist is often considered the hardest part of the whole game! | ||
* The SWAT vans are enemy spawn points- until you get close to them, they will continuously flood you. Press forward! | * The SWAT vans are enemy spawn points- until you get close to them, they will continuously flood you. Press forward! | ||
* During the final objective of the heist, a set of scripted enemies will pop out of a SWAT van behind you. These enemies must die to ensure that the helicopter pilot thinks the area is safe. | * During the final objective of the heist, a set of scripted enemies will pop out of a SWAT van behind you. These enemies must die to ensure that the helicopter pilot thinks the area is safe. | ||
- Panic Room - | |||
* When you are asked to "clear the roof", watch out for enemies that are stationary on neighboring buildings. They must also die to push the objective forward. | * When you are asked to "clear the roof", watch out for enemies that are stationary on neighboring buildings. They must also die to push the objective forward. | ||
- Green Bridge - | |||
* If the pilot misses, you can set up the balloon again and just leave- the pilot always succeeds on their second attempt, and the police can't stop them. | * If the pilot misses, you can set up the balloon again and just leave- the pilot always succeeds on their second attempt, and the police can't stop them. | ||
* If the last car slides backwards, the target is not in it. | * If the last car slides backwards, the target is not in it. | ||
- Diamond Heist - | |||
* There is no way to tell whether the codes will work until you enter them. They will not work if you set off the alarm. | * There is no way to tell whether the codes will work until you enter them. They will not work if you set off the alarm. | ||
* There are two civilians you may be asked to look for. Each of them has two positions that they can spawn at. Learning these helps a lot. | * There are two civilians you may be asked to look for. Each of them has two positions that they can spawn at. Learning these helps a lot. | ||
* The layout of the building can be very, very confusing at first. Once you learn it, this can be turned to your advantage: it's easy to lead the assault wave away from your position. | * The layout of the building can be very, very confusing at first. Once you learn it, this can be turned to your advantage: it's easy to lead the assault wave away from your position. | ||
- Slaughterhouse - | |||
* Murky Water enemies hit especially hard and have heavy armor, but take massive headshot damage. | * Murky Water enemies hit especially hard and have heavy armor, but take massive headshot damage. | ||
*You can fix the drill through the side of the van. | *You can fix the drill through the side of the van. | ||
- Counterfeit - | |||
* There is no way to completely sneak through this mission. | * There is no way to completely sneak through this mission. | ||
* If you see a big pallet of money in the basement...tread lightly! | * If you see a big pallet of money in the basement...tread lightly! | ||
* Only Bulldozers can shut off water/power. | * Only Bulldozers can shut off water/power. | ||
- Undercover - | |||
* Be sure to board up the room with the computers, and any fences on the roof that are near powerboxes. | * Be sure to board up the room with the computers, and any fences on the roof that are near powerboxes. | ||
* Snipers are the biggest threat on this map by far. At least one player needs to focus on taking them out as soon as they arrive. | * Snipers are the biggest threat on this map by far. At least one player needs to focus on taking them out as soon as they arrive. | ||
* Enemies do not have to manually shut off powerboxes on this heist, it's a scripted, automatic event. You cannot actually guard the powerboxes. | * Enemies do not have to manually shut off powerboxes on this heist, it's a scripted, automatic event. You cannot actually guard the powerboxes. | ||
- No Mercy - | |||
* This heist takes place in a very, very small space, so expect especially intense firefights. | * This heist takes place in a very, very small space, so expect especially intense firefights. | ||
* The game only cares about loud gunfire from the host. The host needs to bring a silenced weapon to fire during the stealth section. Other players can bring what they wish. | * The game only cares about loud gunfire from the host. The host needs to bring a silenced weapon to fire during the stealth section. Other players can bring what they wish. |