Hitman (World of Assassination Trilogy): Difference between revisions

Jump to navigation Jump to search
m
Text replacement - "[a-z]- " to " - "
No edit summary
m (Text replacement - "[a-z]- " to " - ")
Line 15: Line 15:
* Steal every tool, knife, can, soda, fruit, etc that you can. Many innocuous objects are actually keys to opportunities or interactions around the map.
* Steal every tool, knife, can, soda, fruit, etc that you can. Many innocuous objects are actually keys to opportunities or interactions around the map.


* All food- and drink-related costumes allow you to poison any food and drink without raising suspicion. Similarly, tech- and maintenance-related outfits often allow you to freely sabotage things.
* All foo - and drink-related costumes allow you to poison any food and drink without raising suspicion. Similarly, tec - and maintenance-related outfits often allow you to freely sabotage things.


* Bodies found as a result of accident or poison kills don't count against your score, no matter how public their place of death is, as long as you're not directly seen causing them. This makes them great for Silent Assassin runs.
* Bodies found as a result of accident or poison kills don't count against your score, no matter how public their place of death is, as long as you're not directly seen causing them. This makes them great for Silent Assassin runs.
Line 38: Line 38:
* Elusive Targets: you are locked in once one target is dead or one objective is completed. Before this point, you can restart! Take advantage of this to learn the mission. Be absolutely certain before you pull the trigger!
* Elusive Targets: you are locked in once one target is dead or one objective is completed. Before this point, you can restart! Take advantage of this to learn the mission. Be absolutely certain before you pull the trigger!


* Pro mode is unlocked after you've developed some mastery in a given main story episode. It's much, much harder than the main game, with new guards, cameras, mechanics, and combat is almost instantly lethal. The big change, though, is that players only have one save per run on Professional- and you must complete the mission to complete each challenge and gain Pro mission mastery and unlocks. Pro mode's rewards are 99% cosmetic, and are thus best left for after you've truly mastered the rest of the game.
* Pro mode is unlocked after you've developed some mastery in a given main story episode. It's much, much harder than the main game, with new guards, cameras, mechanics, and combat is almost instantly lethal. The big change, though, is that players only have one save per run on Professiona - and you must complete the mission to complete each challenge and gain Pro mission mastery and unlocks. Pro mode's rewards are 99% cosmetic, and are thus best left for after you've truly mastered the rest of the game.


[[Category:Games]]
[[Category:Games]]

Navigation menu