Star Ruler 2: Difference between revisions

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- That's a bit overwhelming at first and forms probably the most important thing you need to wrap your head around. If you're having trouble I would recommend setting up a game with plenty of systems and not many enemies, just so you've got some time to sandbox around and get the hang of it all.
- That's a bit overwhelming at first and forms probably the most important thing you need to wrap your head around. If you're having trouble I would recommend setting up a game with plenty of systems and not many enemies, just so you've got some time to sandbox around and get the hang of it all.


- Finally, a note about money and income. It operates on three-minute cycles, per the bar at the top left. You do not just get your Income TEMPORARY-DASH-CHARACTER Costs each cycle, as you might expect, so you can't save up for big expenses. Rather, the amount that comes in is the whole amount you have that cycle, and it will all be wiped away clean when the next cycle ticks, at which point you will have the new amount. (Which you can preview just above the time controls). This is a little complicated but I'll try to give an example to clarify things:
- Finally, a note about money and income. It operates on three-minute cycles, per the bar at the top left. You do not just get your Income TEMPORARYDASHCHARACTER Costs each cycle, as you might expect, so you can't save up for big expenses. Rather, the amount that comes in is the whole amount you have that cycle, and it will all be wiped away clean when the next cycle ticks, at which point you will have the new amount. (Which you can preview just above the time controls). This is a little complicated but I'll try to give an example to clarify things:


: Suppose you have income of $500 and no expenses. Your first cycle will see you have $500 to spend.
: Suppose you have income of $500 and no expenses. Your first cycle will see you have $500 to spend.

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