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* When you begin the dodge will feel a bit iffy, thats because it's actually a charge that fires when you release the dodge button, and the longer you charge the further you dodge. | * When you begin the dodge will feel a bit iffy, thats because it's actually a charge that fires when you release the dodge button, and the longer you charge the further you dodge. | ||
* Successful parries restore health. If you've got a bosses melee attacks down you can parry your way back from critical health. | |||
* You will go back to max health and recover a block of life each time you take down a boss' life bar. If you're still on a bosses first life bar and lose two blocks in a row it may be worth restarting the fight over. | |||
* Parrying isn't just a melee technique, you can parry some projectiles too. | |||
* Charged projectile attacks can knock bosses out of some of their attacks if you manage to connect. | |||
* Bosses will sometimes switch to a melee form where you're forced to fight in close quarters inside a circle, where your regular projectiles are disabled. Instead, you're given a charge attack that greatly powers up your next melee hit. Make sure you charge up while waiting for an opening. | |||
* There is a button that will auto-walk you to the next encounter after each boss fight. | |||
* Boss difficulty varies wildly, so don't be put off if you're struggling early. | |||
* Vague end-game spoilers: <div class="spoiler">Walk to the beach, then walk to the tower.</div> | |||
[[Category:Games]] | [[Category:Games]] |