Persona 2: Innocent Sin: Difference between revisions

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* Spreading rumors is the bread and butter of advancement in this game. It's how you get weapon upgrades and how you unlock all the game's secrets. So make sure you spend a lot of time talking to the Rumormongers and spreading rumors in the Kuzunoha Agency.
* Spreading rumors is the bread and butter of advancement in this game. It's how you get weapon upgrades and how you unlock all the game's secrets. So make sure you spend a lot of time talking to the Rumormongers and spreading rumors in the Kuzunoha Agency.


- After the rooftop fight in Kasugayama High, the story only advances after you talk to everybody (all those green specks) on the overworld map, then go to the Kuzunoha Agency.
* After the rooftop fight in Kasugayama High, the story only advances after you talk to everybody (all those green specks) on the overworld map, then go to the Kuzunoha Agency.


- In the basement dungeon, there are really just two rooms. You advance the story by going back and forth between them.
* In the basement dungeon, there are really just two rooms. You advance the story by going back and forth between them.


- Since Maya and Lisa will probably be your two big offensive mages, and coincidentally also your two big healers, they're going to need to switch back and forth frequently. It's better to set the turn mode to Single for bosses and Normal/Auto for regular enemies.
* Since Maya and Lisa will probably be your two big offensive mages, and coincidentally also your two big healers, they're going to need to switch back and forth frequently. It's better to set the turn mode to Single for bosses and Normal/Auto for regular enemies.


- Keep your starting Personae in your immediate queue, even in the endgame. Lower-level Personae have lower SP usage. During those trademark Shin Megami Tensei battles of attrition, every last SP can count, and if all your Personae have only high-level spells your ass is rape. (EDIT: Also, the starting Personae are probably going to have MAX rank by this point anyway, which means you'll have a big selection with them.)
* Keep your starting Personae in your immediate queue, even in the endgame. Lower-level Personae have lower SP usage. During those trademark Shin Megami Tensei battles of attrition, every last SP can count, and if all your Personae have only high-level spells your ass is rape. (EDIT: Also, the starting Personae are probably going to have MAX rank by this point anyway, which means you'll have a big selection with them.)


- For the same reason, the worst thing you can do when creating a mid-level Persona is assign lower-level spells of an element it has. For instance, you don't want to give Agi to a creature who has Maragilao or Agidyne. The low-level spell will use the same amount of SP as your higher-level spells, so you're basically wasting SP.
* For the same reason, the worst thing you can do when creating a mid-level Persona is assign lower-level spells of an element it has. For instance, you don't want to give Agi to a creature who has Maragilao or Agidyne. The low-level spell will use the same amount of SP as your higher-level spells, so you're basically wasting SP.


- Whenever you get rumors about stores, the best one to spread is that they have a wide selection and low resale value. If you can't get that rumor, then spread the expensive, but good merchandise rumor. It does what it says. You'll have to do some wallet-grinding occasionally, but more often than not after selling your shit and some items you'll be able to cover your expenses with minimum grind.
* Whenever you get rumors about stores, the best one to spread is that they have a wide selection and low resale value. If you can't get that rumor, then spread the expensive, but good merchandise rumor. It does what it says. You'll have to do some wallet-grinding occasionally, but more often than not after selling your shit and some items you'll be able to cover your expenses with minimum grind.


- Always keep your current batch of Personae whenever you get a new batch. An old Persona of high rank is a lot more immediately useful than a new Persona of low rank.
* Always keep your current batch of Personae whenever you get a new batch. An old Persona of high rank is a lot more immediately useful than a new Persona of low rank.


- Walking around regenerates SP, but because the encounter rate is so high and the regeneration rate is so low you're better off stocking up on Chewing Souls and later Wondrous Eggs.
* Walking around regenerates SP, but because the encounter rate is so high and the regeneration rate is so low you're better off stocking up on Chewing Souls and later Wondrous Eggs.


- When you get to the fifth floor of Xibalba, (This is really close to the end of the game.) you can do the Legendary Weapons quest. It's time consuming, but easier than it sounds.
* When you get to the fifth floor of Xibalba, (This is really close to the end of the game.) you can do the Legendary Weapons quest. It's time consuming, but easier than it sounds.


- The easiest way to figure out Fusion Spell combinations is to equip everyone with Solving Orbs and go into the main menu, Analyze, and then Fusion Spells. You can get Solving Orbs at the Mu Continent, though it might be hard to get enough coins without cheesing saved states to win big at bingo.
* The easiest way to figure out Fusion Spell combinations is to equip everyone with Solving Orbs and go into the main menu, Analyze, and then Fusion Spells. You can get Solving Orbs at the Mu Continent, though it might be hard to get enough coins without cheesing saved states to win big at bingo.


- For each Persona, all its spells cost the same amount of MP, regardless of how powerful it is. Because so many battles in the game are battles of attrition, and because like all SMT games hitting a weakness is more important than having a powerful attack, you want to save your initial Personas all the way through the game. For me, they even came in handy against the final boss of Innocent Sin.
* For each Persona, all its spells cost the same amount of MP, regardless of how powerful it is. Because so many battles in the game are battles of attrition, and because like all SMT games hitting a weakness is more important than having a powerful attack, you want to save your initial Personas all the way through the game. For me, they even came in handy against the final boss of Innocent Sin.


- For the same reason, when you're creating a Persona, never, ever waste a slot on a lower-level attack than it has. You'll just end up spending extra MP for no reward whatsoever.
* For the same reason, when you're creating a Persona, never, ever waste a slot on a lower-level attack than it has. You'll just end up spending extra MP for no reward whatsoever.


- Levelling a persona up to rank 8 is pretty important, and tedious as fuck. Once you can get to the abandoned factory, see if you can shove a dia card or non-damaging offensive spell on a persona if you can spare the slot, and then sit in a low-level battle and just cycle through casting your spell on auto until the character runs out of SP, then pass the persona on to the other characters until everybody is out of SP. This isn't terribly fun, but you can read a book or something while you do it as long as you pay enough attention to switch it out before you default to attack and kill the thing by accident.
* Levelling a persona up to rank 8 is pretty important, and tedious as fuck. Once you can get to the abandoned factory, see if you can shove a dia card or non-damaging offensive spell on a persona if you can spare the slot, and then sit in a low-level battle and just cycle through casting your spell on auto until the character runs out of SP, then pass the persona on to the other characters until everybody is out of SP. This isn't terribly fun, but you can read a book or something while you do it as long as you pay enough attention to switch it out before you default to attack and kill the thing by accident.


- The Maha-Kaja spells are just as amazing as they are in any other SMT game. They are fusions between the individual Kaja spell and Affectionate Prayer, which Seiobo and I think Izanami and a few others have.  
* The Maha-Kaja spells are just as amazing as they are in any other SMT game. They are fusions between the individual Kaja spell and Affectionate Prayer, which Seiobo and I think Izanami and a few others have.  


== Fighting / Contacting ==
== Fighting / Contacting ==

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