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* In Chapters 2 and onward your characters begin as total weaklings. Grind them up a few levels around your home base before going anywhere. | * In Chapters 2 and onward your characters begin as total weaklings. Grind them up a few levels around your home base before going anywhere. | ||
* The preceding tip is especially important in Chapters 2 and 3. In Chapter 2, your characters begin with virtually no equipment and money is scarce, so in addition to grinding levels use a hand-me-down system for weapons and armo | * The preceding tip is especially important in Chapters 2 and 3. In Chapter 2, your characters begin with virtually no equipment and money is scarce, so in addition to grinding levels use a hand-me-down system for weapons and armo - on't immediately sell old equipment back to the shop. In Chapter 3, your enemies will routinely drop chests with powerful and expensive items in them; equip these if you can or sell them for startup cash if you can't. | ||
* An NPC character will join you about a third of the way through Chapter 4. Get him ASAP because your PCs are weak on their own. | * An NPC character will join you about a third of the way through Chapter 4. Get him ASAP because your PCs are weak on their own. |