Final Fantasy VII: Difference between revisions

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==Materia==
* "Enemy Skill" is a fantastic Materia and should always be equipped on someone as many of the best abilities in the game are enemy skills, including several powerful group-targeting elemental spells such as Beta and Trine. Combine it with Manipulate or confusion to learn beneficial enemy skills that normally don't target your party, such as White Wind and Big Guard. Many are easily missable, so always keep an eye out if you don't want to use a guide.
* "Enemy Skill" is a fantastic Materia and should always be equipped on someone as many of the best abilities in the game are enemy skills, including several powerful group-targeting elemental spells such as Beta and Trine. Combine it with Manipulate or confusion to learn beneficial enemy skills that normally don't target your party, such as White Wind and Big Guard. Many are easily missable, so always keep an eye out if you don't want to use a guide.


* The level of an "All" materia dictates the amount of times one can multi-target the magic linked to it in each battle. Note that you can also use it outside of combat with Restore to heal your whole group at once by pressing right while targeting a party member. Another good reason to level "All" is the fact that at max level it sells for a whopping 1.4 million gil!
* The level of an "All" materia dictates the amount of times one can multi-target the magic linked to it in each battle. Note that you can also use it outside of combat with Restore to heal your whole group at once by pressing right while targeting a party member. Another good reason to level "All" is the fact that at max level it sells for a whopping 1.4 million gil!
* Don't stress Materia Growth Rate on gear until late game. Just use what is most useful to you at the time as you will eventually get gear that will level your materia faster.
==Combat==


* Offensive items are fantastic for a long time. Stock up on these and go to town tossing grenades at dudes.
* Offensive items are fantastic for a long time. Stock up on these and go to town tossing grenades at dudes.


* Don't stress Materia Growth Rate on gear until late game. Just use what is most useful to you at the time as you will eventually get gear that will level your materia faster.
* The Fury and Sadness status effects, easily available from using Hypers and Tranquilizers respectively, can be very useful. Fury reduces your hit rate by 3/10 but also doubles your Limit Gauge accumulation, giving you very frequent Limit Breaks. Sadness halves your Limit Gauge accumulation but also reduces all damage taken by 30% which can be a huge help if you're having trouble staying alive.
 
* Mid-game bosses will start to use elemental/status attacks. Tossing Added Effect/Elemental to your armor with Materia of that element/status linked to it can help a lot.


* The Fury and Sadness status effects, easily available from using Hypers and Tranquilizers respectively, can be very useful. Fury reduces your hit rate by 3/10 but also doubles your Limit Gauge accumulation, giving you very frequent Limit Breaks. Sadness halves your Limit Gauge accumulation but also reduces all damage taken by 30% which can be a huge help if you're having trouble staying alive.
==Miscellaneous==


* For most characters, Limit Breaks are divided into four tiers. Learning the second Limit Break in a tier requires using the first Limit Break of that tier a certain amount of times - For example, Cloud has to use Braver eight times to learn Cross-Slash. Reaching a new tier requires killing a certain amount of enemies with that character - For example, Cloud has to kill 120 enemies to reach his tier 2 Limit Breaks. The final (tier 4) Limit Break requires finding and using a specific item once all of the character's other Limits have been learned.
* For most characters, Limit Breaks are divided into four tiers. Learning the second Limit Break in a tier requires using the first Limit Break of that tier a certain amount of times - For example, Cloud has to use Braver eight times to learn Cross-Slash. Reaching a new tier requires killing a certain amount of enemies with that character - For example, Cloud has to kill 120 enemies to reach his tier 2 Limit Breaks. The final (tier 4) Limit Break requires finding and using a specific item once all of the character's other Limits have been learned.
* Mid-game bosses will start to use elemental/status attacks. Tossing Added Effect/Elemental to your armor with Materia of that element/status linked to it can help a lot.


* There's a major bug associated with the W-Item command available late in the game which allows unlimited duplication of any item that's usable in combat. Should you want to take advantage of it, look up "W-Item glitch" or similar for the exact method.  
* There's a major bug associated with the W-Item command available late in the game which allows unlimited duplication of any item that's usable in combat. Should you want to take advantage of it, look up "W-Item glitch" or similar for the exact method.  
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