Divinity: Original Sin II: Difference between revisions

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* After finishing the first act, you unlock the ability to respec your character and change their appearance infinite times for free at the mirror.  
* After finishing the first act, you unlock the ability to respec your character and change their appearance infinite times for free at the mirror.  
* After finishing the first act, you get an opportunity to change up your companions once, and if you don't like them, you can switch to hired mercenaries without stories, but they also don't have tags. There are also only a limited number of mercenaries, but you can resurrect them just like PC's.
* After finishing the first act, you get an opportunity to change up your companions once, and if you don't like them, you can switch to hired mercenaries without stories, but they also don't have tags. There are also only a limited number of mercenaries, but you can resurrect them just like PC's.
* Combat is in a round-robin order, players and enemies go one after the other, so Initiative is of highly questionable use. It's only particularly useful to have one character with high initiative, and that's only so they get the first turn in combat. Initiative for other characters does not matter very much. This also makes the Wits attribute mostly only good for spotting things (but this can be boosted by the spell ''Peace of Mind''.
* If a conversation is going to result in combat, you can stall it indefinitely by not clicking on (end) and freely re-position your 3 characters not in the conversation to places of tactical advantage. This is kinda cheesy though.
* If a conversation is going to result in combat, you can stall it indefinitely by not clicking on (end) and freely re-position your 3 characters not in the conversation to places of tactical advantage. This is kinda cheesy though.
* Status effects on characters in conversation are paused, so this can be used to pre-buff a character about to engage in conversation you know or suspect will end in combat, then you can buff someone else right before switching to the first to end the conversation.
* Status effects on characters in conversation are paused, so this can be used to pre-buff a character about to engage in conversation you know or suspect will end in combat, then you can buff someone else right before switching to the first to end the conversation.
* You should always engage enemies at your level or lower whenever possible. Enemies one level higher can be beaten, but are much more dangerous. Avoid fighting enemies two levels or more than you are.  
* You should always engage enemies at your level or lower whenever possible. Enemies one level higher can be beaten, but are much more dangerous. Avoid fighting enemies two levels or more than you are.  
* If you keep running into enemies too high a level for you, explore in a different direction until you find level-appropriate enemies.
* If you keep running into enemies too high a level for you, explore in a different direction until you find level-appropriate enemies.
* The game is tough, but you probably shouldn't be dying 2-3 times a fight for every fight. If you find yourself dying so often that you keep running out of resurrection scrolls and money to buy more, consider reloading your saves (which you are making often, right) and re-trying fights until you can do them without dying. This not only saves you grief in the long run, but it helps you learn faster.
* Keeping your gear up to date level to level makes a HUGE difference. If you're a physical attacker, you always want an up-to-date weapon.
* Keeping your gear up to date level to level makes a HUGE difference. If you're a physical attacker, you always want an up-to-date weapon.
* The only difference between Tactician and Honor difficulties is that Honor has permadeath and deletes your single save file. It also auto-saves when someone in your party dies. It is not recommended to play Honor mode as your first (blind) playthrough, there are lots of ways to get screwed by things you might not have expected, and then there goes your entire playthrough. You have been warned.
* The only difference between Tactician and Honor difficulties is that Honor has permadeath and deletes your single save file. It also auto-saves when someone in your party dies. It is not recommended to play Honor mode as your first (blind) playthrough, there are lots of ways to get screwed by things you might not have expected, and then there goes your entire playthrough. You have been warned.
* You can talk to NPC's to distract them, or turn their view cone for thievery.  
* You can talk to NPC's to distract them, or turn their view cone for thievery.


== Character Creation ==
== Character Creation ==
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