Divinity: Original Sin II: Difference between revisions
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→Combat Abilities
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== Combat Abilities == | == Combat Abilities == | ||
* If you want a character to be a summoner, rush their Summoning skill to 10 as soon as possible. Grab any gear you can find with +Summoning to this end. It's worth it. | |||
* The most powerful skills only require a minimum of 5 points into any Skill school, so unless you specifically want the 3-Source Point skill for that school, you may want to consider leaving the school at 3 points, which allows you to learn all but one of the skills in that school (not counting crafted skills). That said, the 3 SP skills are some of the most powerful in the game. | * The most powerful skills only require a minimum of 5 points into any Skill school, so unless you specifically want the 3-Source Point skill for that school, you may want to consider leaving the school at 3 points, which allows you to learn all but one of the skills in that school (not counting crafted skills). That said, the 3 SP skills are some of the most powerful in the game. | ||
* Warfare is the go-to choice for boosting physical damage of any type, even daggers, bows/crossbows, and Necromancy spells. It's also the superior choice because it's a percentage-based boost, whereas the other damage abilities are additive. Max it before moving on to your other skills (other than what is needed for skill requirements). | * Warfare is the go-to choice for boosting physical damage of any type, even daggers, bows/crossbows, and Necromancy spells. It's also the superior choice because it's a percentage-based boost, whereas the other damage abilities are additive. Max it before moving on to your other skills (other than what is needed for skill requirements). |