Divinity: Original Sin II: Difference between revisions
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→Some Good Talents
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* Avoid taking Sneaking and Telekinesis as Civil Ability points. Sneaking is of no use in combat, and not that difficult outside of combat, anyone can sneak without it. Telekinesis is only useful to invest in for a very specific gimmick build based around using TK to throw containers packed with as many things as possible at enemies to deal massive damage. If that's not your thing, skip it. | * Avoid taking Sneaking and Telekinesis as Civil Ability points. Sneaking is of no use in combat, and not that difficult outside of combat, anyone can sneak without it. Telekinesis is only useful to invest in for a very specific gimmick build based around using TK to throw containers packed with as many things as possible at enemies to deal massive damage. If that's not your thing, skip it. | ||
== | == '''Notable Talents''' == | ||
* ''' | * '''Lone Wolf''' restricts your party to 1 or 2 characters, but is EXCEEDINGLY powerful, bordering on broken. Use it for a game with less fiddly inventory/character management." | ||
* ''' | * '''Glass Cannon''' is tempting, but enemies will always beeline that character, so if you want to take the risk, make sure it's on someone who can be in safety and has the mobility/CC to get away, like an archer or a summoner. It's a death sentence on a melee character. | ||
* '''Executioner''' | * Your Persuasion character should be the one taking '''Pet Pal'''. | ||
* Good talents for a melee fighter or rogue: '''Opportunist''', '''Executioner''', '''The Pawn''' (mutually exclusive with '''Executioner'''), '''Living Armour''', '''Comeback Kid''', '''Picture of Health''' (if you plan to stack Warfare). | |||
* ''' | * Good talents for a ranger: '''Executioner''', '''Glass Cannon''' (if you want to take the risk), '''Stench''' (if not your Persuasion character), '''Hothead'''. ''AVOID'' '''Elemental Ranger''' and '''Arrow Recovery'''. | ||
* Good talents for a damage caster: '''Far Out Man''', '''Mnemonic''', '''Executioner''', '''Savage Sortilege''', '''Hothead''' (only with '''Savage Sortilege'''), '''Stench''' (if not your Persuasion character), '''Glass Cannon''' (if you want to take the risk), '''Elemental Affinity''' if you are a water or necromancy caster. There is a moderate downside to it on earth casters, and fairly severe downsides for fire and air. | |||
* Good talents for a summoner or utility caster: '''Far Out Man''', '''Mnemonic''', '''Stench''' (if not your Persuasion character), '''All Skilled Up''' (for summoners to reach Summoning 10 faster). | |||
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== Talents to Avoid == | == Talents to Avoid == |