Divinity: Original Sin II: Difference between revisions

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* Avoid taking Sneaking and Telekinesis as Civil Ability points. Sneaking is of no use in combat, and not that difficult outside of combat, anyone can sneak without it. Telekinesis is only useful to invest in for a very specific gimmick build based around using TK to throw containers packed with as many things as possible at enemies to deal massive damage. If that's not your thing, skip it.
* Avoid taking Sneaking and Telekinesis as Civil Ability points. Sneaking is of no use in combat, and not that difficult outside of combat, anyone can sneak without it. Telekinesis is only useful to invest in for a very specific gimmick build based around using TK to throw containers packed with as many things as possible at enemies to deal massive damage. If that's not your thing, skip it.


== '''Notable Talents''' ==
== Notable Talents ==
* '''Lone Wolf''' restricts your party to 1 or 2 characters, but is EXCEEDINGLY powerful, bordering on broken. Use it for a game with less fiddly inventory/character management."
* '''Lone Wolf''' restricts your party to 1 or 2 characters, but is EXCEEDINGLY powerful, bordering on broken. Use it for a game with less fiddly inventory/character management."
* '''Glass Cannon''' is tempting, but enemies will always beeline that character, so if you want to take the risk, make sure it's on someone who can be in safety and has the mobility/CC to get away, like an archer or a summoner. It's a death sentence on a melee character.
* '''Glass Cannon''' is tempting, but enemies will always beeline that character, so if you want to take the risk, make sure it's on someone who can be in safety and has the mobility/CC to get away, like an archer or a summoner. It's a death sentence on a melee character.
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