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* The phone sex parlor has three women you can sex with for completion points, and a couple more substories that just have you watch a cutscene where, essentially, Kiryu is taken against his will. | * The phone sex parlor has three women you can sex with for completion points, and a couple more substories that just have you watch a cutscene where, essentially, Kiryu is taken against his will. | ||
* If you see a Mr Shakedown, save before taking them on if there's a phonebooth nearby. Chances are good they'll clean you out, so being able to load is a godsend. | * If you see a Mr Shakedown, save before taking them on if there's a phonebooth nearby. Chances are good they'll clean you out, so being able to load is a godsend. | ||
* You cannot miss anything. | |||
* Yes, the disco minigame is that hard. Kiryu's final one requires not only that you do well, but that the AI does badly. | |||
* The best way to make money is not your business but (mechanics spoiler) <div class="spoiler">play Majima until you unlock the Weapon Shop, find/craft a Electric Shotgun. Then play Kiryu and get half a dozen of them (Kiryu's Weapon Shop is somewhere in the Kamuro Shopping Area, it's an unmarked shop). Grab the skill that lets you take 50% more money from Mr. Shakedown, then beat him/lose to him half a dozen times. It gets very silly, very fast.</div> | |||
* If every enemy suddenly becomes way more aggressive, you've equipped an accessory that pisses them off. They are traps and I ran half the game with one on. | |||
[[category:Games]] | [[category:Games]] |