Blackguards: Difference between revisions
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* Plan ahead and specialize, this is not a game where you can spread your ability points all over and come out fine. As a Mage, pick out a few spells you want to focus on and get them up to a decent level (usually 8) before branching out. As a Warrior, pick no more than 1 or at most 2 weapon styles to start with and get real good at them. | * Plan ahead and specialize, this is not a game where you can spread your ability points all over and come out fine. As a Mage, pick out a few spells you want to focus on and get them up to a decent level (usually 8) before branching out. As a Warrior, pick no more than 1 or at most 2 weapon styles to start with and get real good at them. | ||
* Making the main character a spellcaster allows for more flexibility in your group than a Warrior as having more Mages means they can initially specialize on different spells. Later on it'll allow for more castings of the most useful spells. | * Making the main character a spellcaster allows for more flexibility in your group than a Warrior as having more Mages means they can initially specialize on different spells. Later on it'll allow for more castings of the most useful spells. Archers are another solid choice as their Triple Shot is an extrely potent source of damage. | ||
* In the Weapon Talents screen you can adjust your characters' focus between Parry and Attack. Mages don't usually need the latter, so going full Parry gives them a small survivability boost. Warriors will probably want to do the opposite and go full Attack as landing hits is of critical importance to them. | * In the Weapon Talents screen you can adjust your characters' melee weapon focus between Parry and Attack. Mages don't usually need the latter, so going full Parry gives them a small survivability boost. Warriors will probably want to do the opposite and go full Attack as landing hits is of critical importance to them. | ||
* Have multiple damage types ready, don't fight skeletons with piercing weapons. Keep an eye out for Infantry Damage weapons in particular as few enemies have resistance to it, often making them stronger than they might seem. | * Have multiple damage types ready, don't fight skeletons with piercing weapons. Keep an eye out for Infantry Damage weapons in particular as few enemies have resistance to it, often making them stronger than they might seem. | ||
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* '''Fastness of Body''' - Solid survivability boost, particularly in the early game. Offensive buffs become more important as the game progresses, but since the early game is the hardest part it's worth getting to at least Rank 2 early on. | * '''Fastness of Body''' - Solid survivability boost, particularly in the early game. Offensive buffs become more important as the game progresses, but since the early game is the hardest part it's worth getting to at least Rank 2 early on. | ||
* '''Hawkeye Marksmanship''' - Definitely worth picking up on someone if your player character is an archer, this + Triple | * '''Hawkeye Marksmanship''' - Definitely worth picking up on someone if your player character is an archer, this + Triple Shot will make short work of practically anything. Otherwise your points are better spent elsewhere as the sole other archer you'll get can cast it themselves. | ||
* '''Ignifaxius Burst of Flame''' - Solid and reliable damage which bypasses magic resistance. Rank 4 has the same range as the other ranks but can hit up to 3 characters at a time. A few enemies are fire resistant, so you can also grab Thunderbolt for someone as backup if you like. | * '''Ignifaxius Burst of Flame''' - Solid and reliable damage which bypasses magic resistance. Rank 4 has the same range as the other ranks but can hit up to 3 characters at a time. A few enemies are fire resistant, so you can also grab Thunderbolt for someone as backup if you like. |