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*Yes, Roland is that strong. He's your physical specialist though (and learns a grand total of one damage spell, which works off his melee stat), so in situations where you want magic he's weaker. | * Yes, Roland is that strong. He's your physical specialist though (and learns a grand total of one damage spell, which works off his melee stat), so in situations where you want magic he's weaker. | ||
*Magic will seem pretty bad compared to techniques until you get to kingdom building. This is because you can upgrade magic; techs are as strong as they'll ever be. | * Magic will seem pretty bad compared to techniques until you get to kingdom building. This is because you can upgrade magic; techs are as strong as they'll ever be. | ||
*If you're having trouble with a boss/tainted monster and want to give yourself an edge, you can go into the tactic tweaker and put all your points into its type and element for a boost. | * If you're having trouble with a boss/tainted monster and want to give yourself an edge, you can go into the tactic tweaker and put all your points into its type and element for a boost. | ||
*If you're finding the game a bit too easy as of chapter 4 or 5 (it's very easy for the first couple chapters no matter what), avoid extraneous fights and turn off the tactic tweaker exp boost. Being a little underleveled makes combat a bit more thrilling. | * If you're finding the game a bit too easy as of chapter 4 or 5 (it's very easy for the first couple chapters no matter what), avoid extraneous fights and turn off the tactic tweaker exp boost. Being a little underleveled makes combat a bit more thrilling. | ||
*Once you get kingdom building, keep in mind that the most important building to build and prioritize is the Institute of Innovation. It requires a level 2 kingdom and is gated behind an expensive upgrade, but it's very extremely worth it. Get it ASAP. | * Once you get kingdom building, keep in mind that the most important building to build and prioritize is the Institute of Innovation. It requires a level 2 kingdom and is gated behind an expensive upgrade, but it's very extremely worth it. Get it ASAP. | ||
*There are citizens for your kingdom everywhere, so every chapter go looking; this game is a side quest addict's dream. Here's a tip for free: check back at Auntie Martha's cottage a chapter or two later, someone will show up there. | * There are citizens for your kingdom everywhere, so every chapter go looking; this game is a side quest addict's dream. Here's a tip for free: check back at Auntie Martha's cottage a chapter or two later, someone will show up there. | ||
*Healing magic does exist in the game, but you're not likely to get it until chapter 7 or so, it costs your entire MP bar, and it's a full party heal+revive. Evan and Tani learn it. Higgledies will be your main source of consistent healing, with consumables to pick up the slack. | * Healing magic does exist in the game, but you're not likely to get it until chapter 7 or so, it costs your entire MP bar, and it's a full party heal+revive. Evan and Tani learn it. Higgledies will be your main source of consistent healing, with consumables to pick up the slack. | ||
* Equipment in the menu is ordered by stats, from best to worst. This helps you quickly see whether your characters have the best stuff equipped. | |||
* Any experience you gain while taking part in skirmishes will be kept, even if you lose the skirmish. You'll be placed back at the skirmish flag in the world map. This means you can find a skirmish a few levels higher than your armies are, and run through it a few times easily to gain levels. It's important to keep your levels up because the game requires you to take part in some skirmishes as part of the story. | |||
[[Category:Games]] | [[Category:Games]] |