Battletech: Difference between revisions
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* Pilot incapacitation does not necessarily mean death. They may survive the fight with heavy injuries. | * Pilot incapacitation does not necessarily mean death. They may survive the fight with heavy injuries; higher Guts skill increases this chance. | ||
* Hit locations are heavily dependent on facing. Rotate your torso to expose heavily armored or lesser damaged sides. | * Hit locations are heavily dependent on facing. Rotate your torso to expose heavily armored or lesser damaged sides. | ||
A valid tactic is to heavily armor one side of your mech to use a "shield". | A valid tactic is to heavily armor one side of your mech to use as a "shield". | ||
* | * Melee attacks and Death from Above (DfA) will fire all of your support weapons as well as causing heavy damage to a single hit location. | ||
* Melee attacks ignore evasion pips, making them useful against annoying light mechs trying to run circles around you. | |||
* | * Vehicles take double damage from melee and DfA. Stomp those tanks! | ||
* Autocannons suffer recoil penalties to their hit rolls if fired in consecutive turns. This penalty is not cumulative. | |||
* The morale skill Vigilance can be used before moving, and does not take up an action for a mech's turn. | * The morale skill Vigilance can be used before moving, and does not take up an action for a mech's turn. | ||
* Do not be afraid to withdraw from a tough fight that isn't worth the losses you'll take. If you can manage to accomplish | * Do not be afraid to withdraw from a tough fight that isn't worth the losses you'll take. If you can manage to accomplish | ||
one goal of the mission before withdrawing, the client will count it as "in good faith", and award you partial pay. | one goal of the mission before withdrawing, the client will count it as "in good faith", and award you partial pay. | ||
* Destroyed mechs leave salvage for you to collect after the mission; it takes 3 pieces to build a full mech. Destroying the head or | * Destroyed mechs leave salvage for you to collect after the mission; it takes 3 pieces to build a full mech. Destroying the head or | ||
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Be sure to negotiate for enough salvage if you are trying to obtain full mechs from a mission. | Be sure to negotiate for enough salvage if you are trying to obtain full mechs from a mission. | ||
* Brace a mech that is at high stability damage! Enemies will relentlessly called shot your knocked down mechs. | |||
* It may be better to eject a pilot and be down a man than lose the pilot permanently. This will destroy the head of said mech, | |||
but save the pilot (and the mech). The eject button is a small red square on the bottom left of the screen, in the mech readout window. | |||
* It may be better to eject a pilot and be down a man than lose the pilot permanently. The eject button is a small red square | |||
on the bottom left of the screen, in the mech readout window. | |||
* When refitting mechs, Yang will perform every action you take, in the order you take it, including shifting things around to make them fit. | |||
For instance, if you click "max armor" to see how much you can fit, then strip it to keep fitting things, he will apply all | |||
the armor and then remove it all when you finalize. This sucks up money and time; figure out what you want to do, cancel the refit, and then do it all | |||
with the exact movements and changes you need. | |||
* | * Turn on "Show UI during attack" in the Settings. This will show the target's paper doll when attacked, and will flash the | ||
locations being hit. | |||
* Hover over a location on a mech's paper doll to see the components in that location. Useful for finding ammo reserves to blow up, | |||
or weapons to destroy. | |||
* Components will not appear as salvage if they are destroyed during the fight. If you want the AC/20 on that Hunchback, | * Components will not appear as salvage if they are destroyed during the fight. If you want the AC/20 on that Hunchback, | ||
but he is doing work on you with it, blow out his ammo rather than the gun itself. | but he is doing work on you with it, blow out his ammo rather than the gun itself. | ||
* Enemy targets will focus fire on whatever attacked them for 2 turns after the fact. Use this to protect priority targets | * Enemy targets will focus fire on whatever attacked them for 2 turns after the fact. Use this to protect priority targets | ||
and attract fire to your heavier armored units. | and attract fire to your heavier armored units. | ||
* The game suffers from extended pauses during all attacks, which can severely drag out the already slower paced combat. These pauses are in | * The game suffers from extended pauses during all attacks, which can severely drag out the already slower paced combat. These pauses are in |