Alpha Protocol: Difference between revisions
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→Gameplay:
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== Gameplay: == | == Gameplay: == | ||
* This is an RPG, not a shooter / sneaking game. Use your special abilities for the best results. | |||
* Your best sources of money are blackmail for Halbech intel and allowing bad guys to live in exchange for bribes and/or selling trophy weapons. Still, exploring every corner of every level and hacking every computer will get you more than enough to get by. | |||
* Some doors with the lock-picking minigame have a "break door" button above the "abort" button - use that if you don't mind raising an alarm. | * Some doors with the lock-picking minigame have a "break door" button above the "abort" button - use that if you don't mind raising an alarm. | ||
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* Theoretically, if you shoot alarm panels, guys without radios can't raise an alarm. In practice, it's a bit more wonky. | * Theoretically, if you shoot alarm panels, guys without radios can't raise an alarm. In practice, it's a bit more wonky. | ||
* Save your money for gadgets and armor. Even the best weapons aren't GREATLY superior to starting weapons, while the best armor is far better than the starter set. You might want to play through a few missions with stealth in street clothes, just to learn how to avoid situations where you need to rely on your armor, but it's still highly useful. | * Save your money for gadgets and armor. Even the best weapons aren't GREATLY superior to starting weapons, while the best armor is far better than the starter set. You might want to play through a few missions with stealth in street clothes, just to learn how to avoid situations where you need to rely on your armor, but it's still highly useful. | ||
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* Killing mooks from a certain faction won't actually impact your reputation with that factions leaders. | * Killing mooks from a certain faction won't actually impact your reputation with that factions leaders. | ||
== Boss strategies/exploits: == | == Boss strategies/exploits: == |