Divinity: Original Sin II: Difference between revisions

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The Shift key is useful, and moved "After finishing the first act" to the end of the General Tips section.
m (Changed info on Blood Sucker)
(The Shift key is useful, and moved "After finishing the first act" to the end of the General Tips section.)
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* If you play both co-op and single-player, create different profiles from the main menu to keep them separate, as quicksaves and auto-saves made in the same profile will will overwrite themselves regardless of whether you are playing single-player or co-op.
* If you play both co-op and single-player, create different profiles from the main menu to keep them separate, as quicksaves and auto-saves made in the same profile will will overwrite themselves regardless of whether you are playing single-player or co-op.
* Be sure to save before trying something you suspect might be dangerous.
* Be sure to save before trying something you suspect might be dangerous.
* After finishing the first act, you unlock the ability to respec your character and change their appearance infinite times for free at the mirror.  
resurrect them just like PC's.
* After finishing the first act, you get an opportunity to change up your companions once, and if you don't like them, you can switch to hired mercenaries without stories, but they also don't have tags. There are also only a limited number of mercenaries, but you can resurrect them just like PC's.
* You can use Shift to display the vision cones of NPCs. This can help you determine if Sneaking would get you spotted without trying to sneak yourself (which can sometimes result in NPC's losing disposition if they see you).
* Tired of clouds blocking your vision in combat? In addition to displaying vision cones, Shift shows the boundaries of vision blocking things like smoke clouds, letting you determine where you can move to get a clear sight line to a target.
* If a conversation is going to result in combat, you can stall it indefinitely by not clicking on (end) and freely re-position your 3 characters not in the conversation to places of tactical advantage. This is kinda cheesy though.
* If a conversation is going to result in combat, you can stall it indefinitely by not clicking on (end) and freely re-position your 3 characters not in the conversation to places of tactical advantage. This is kinda cheesy though.
* Status effects on characters in conversation are paused, so this can be used to pre-buff a character about to engage in conversation you know or suspect will end in combat, then you can buff someone else right before switching to the first to end the conversation.
* Status effects on characters in conversation are paused, so this can be used to pre-buff a character about to engage in conversation you know or suspect will end in combat, then you can buff someone else right before switching to the first to end the conversation.
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* The only difference between Tactician and Honor difficulties is that Honor has permadeath and deletes your single save file. It also auto-saves when someone in your party dies. It is not recommended to play Honor mode as your first (blind) playthrough, there are lots of ways to get screwed by things you might not have expected, and then there goes your entire playthrough. You have been warned.
* The only difference between Tactician and Honor difficulties is that Honor has permadeath and deletes your single save file. It also auto-saves when someone in your party dies. It is not recommended to play Honor mode as your first (blind) playthrough, there are lots of ways to get screwed by things you might not have expected, and then there goes your entire playthrough. You have been warned.
* You can talk to NPC's to distract them, or turn their view cone for thievery.
* You can talk to NPC's to distract them, or turn their view cone for thievery.
* After finishing the first act, you unlock the ability to respec your character and change their appearance infinite times for free at the mirror.
* After finishing the first act, you get an opportunity to change up your companions once, and if you don't like them, you can switch to hired mercenaries without stories, but they also don't have tags. There are also only a limited number of mercenaries, but you can


== Character Creation ==
== Character Creation ==
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