Xenogears: Difference between revisions
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Cut out some redundant stuff, but don't know enough to actually clean up the rest.
(Cut out some redundant stuff, but don't know enough to actually clean up the rest.) |
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* You learn deathblows by using a certain number of shape presses to meet a hidden number out of three, hence those double digit numbers having no fucking indication on your progress. Always open with XX to finish that portion of deathblows much faster. | * You learn deathblows by using a certain number of shape presses to meet a hidden number out of three, hence those double digit numbers having no fucking indication on your progress. Always open with XX to finish that portion of deathblows much faster. | ||
* Bosses that self-destruct almost always give better items if you kill them before they do so | * Bosses that self-destruct almost always give better items if you kill them before they do so. | ||
* Buy three Tank | * Buy three Tank Guards. At a certain point they disappear from all available shops in the game and you can't buy them again, so get them as soon as you see them. Don't worry about most enemies, but you'll know when you need them. | ||
* Stuff equipped on your human character ALSO affects them while in their Gears. There are many, many items that bestow insane abilities on Gears when their human pilots equip them | * Stuff equipped on your human character ALSO affects them while in their Gears. There are many, many items that bestow insane abilities on Gears when their human pilots equip them. | ||
* When you first gain control of Fei at the beginning of the game, check under Fei's bed for free money. | * When you first gain control of Fei at the beginning of the game, check under Fei's bed for free money. | ||
* When you fight the kid from your village at the Fighter's Tournament (or whatever it's called), | * When you fight the kid from your village at the Fighter's Tournament (or whatever it's called), don't attack. | ||
* Your chance of Hyper Mode is mostly determined by your amount of lost health you lost this battle and number of attacks you make. Basically, almost dying will give you a large enough percentage (40+) to almost make it useful but then you will die soon. | |||
* Your chance of Hyper Mode is mostly determined by your amount of lost health you lost this battle and number of attacks you make | |||
* If you want to play the game normally and fight battles with their intended difficulty, DO NOT USE DEFENSE INCREASING ACCESSORIES. | * If you want to play the game normally and fight battles with their intended difficulty, DO NOT USE DEFENSE INCREASING ACCESSORIES. | ||
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* As important as having plenty of deathblows available is, don't worry too much about grinding. There are level/AP requirements for each of them, and you'll usually end up learning them about the same time you can use them (Assuming you aren't using completely different squads on each mission). | * As important as having plenty of deathblows available is, don't worry too much about grinding. There are level/AP requirements for each of them, and you'll usually end up learning them about the same time you can use them (Assuming you aren't using completely different squads on each mission). | ||
* There are a lot of things you can miss, but most of them are inconsequential. Noteable exceptions are Ether Doubler which can only be bought early in Nissan, for a ridiculous cost, and the Trader card which when equipped on a character greatly increases the chance of rare drops. | * There are a lot of things you can miss, but most of them are inconsequential. Noteable exceptions are Ether Doubler which can only be bought early in Nissan, for a ridiculous cost, and the Trader card which when equipped on a character greatly increases the chance of rare drops. |