Divinity: Original Sin: Difference between revisions
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Hunting for tiny buttons on 3D landscape is the devs idea of an 'old-school puzzle' (of which there are many), so be prepared for that. | Hunting for tiny buttons on 3D landscape is the devs idea of an 'old-school puzzle' (of which there are many), so be prepared for that. | ||
High Perception lets you spot things easier and makes it a bit less of a chore. | High Perception lets you spot things easier and makes it a bit less of a chore. | ||
'''Picking your Source Hunters builds''' | |||
Combat in the game is generally aimed at a party of four. Two will be your starting Source Hunters, but there are four Companions in the starting town. | |||
* '''Madora''', a warrior specializing in Two-Handed weapons. (Essentially the Knight preset.) | |||
* '''Jahan''', a mage specializing in Water and Air magic (Essentially the Enchanter preset.) | |||
* '''Bairdotir''', a ranger specializing in the Bow. (Essentially the Ranger preset.) | |||
* '''Wolgraff''', a somewhat sneaky thief type specializing in Dual-wielding Daggers. (Essentially the Rogue preset.) | |||
You may want to pick the roles of your Source Hunters so they don't overlap that of a Companion you want in your party. That said, more than a few people dislike the personalities of some or all of the Companions. | |||
'''The world may seem open but it's actually structured in a way that you're strongly encouraged to do the areas in a fixed order.''' | '''The world may seem open but it's actually structured in a way that you're strongly encouraged to do the areas in a fixed order.''' | ||
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There's no point torturing yourself trying to beat level 7 mobs while you're level 4 since there's probably a spot full of level 4 mobs that you've just missed. | There's no point torturing yourself trying to beat level 7 mobs while you're level 4 since there's probably a spot full of level 4 mobs that you've just missed. | ||
The challenge of taking on high level mobs isn't worth the reward of becoming over-leveled and turning the otherwise moderately challenging encounters into trash combat. | The challenge of taking on high level mobs isn't worth the reward of becoming over-leveled and turning the otherwise moderately challenging encounters into trash combat. | ||
'''Try things that look fun.''' | '''Try things that look fun.''' | ||
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That said, if you really want to make it easier for the first couple of areas, bringing a mage is a good idea. | That said, if you really want to make it easier for the first couple of areas, bringing a mage is a good idea. | ||
AoE spells wreck the early-mid game, melee fighters wreck late game. | AoE spells wreck the early-mid game, melee fighters wreck late game. | ||
'''Get Teleport immediately.''' | '''Get Teleport immediately.''' | ||
Aside from it being useful and hilarious at times, it tends to knock people down, which is one of the ways you can do some crowd control (freeze/shock/knockdown) where that enemy basically can't do anything and may be extra vulnerable. | Aside from it being useful and hilarious at times, it tends to knock people down, which is one of the ways you can do some crowd control (freeze/shock/knockdown) where that enemy basically can't do anything and may be extra vulnerable. | ||
'''Don't be dismayed by the ever-increasing number of points required for higher Ability Ranks''' | |||
You get 1 Ability point per level for levels 2-5, 2 Ability points per level for levels 6-11 and 3 Ability points per level afterwards. | |||
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