Shadowrun Returns: Difference between revisions

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* The easiest types of characters for beginners are likely to be medium-ranged direct damage dealers, namely a pure Mage or a rifle-specialized Street Samurai. Note that mages now need some measure of Intelligence to cast the best spells.
* The easiest types of characters for beginners are likely to be medium-ranged direct damage dealers, namely a pure Mage or a rifle-specialized Street Samurai. Note that mages now need some measure of Intelligence to cast the best spells.
* Unlike in Returns you have a set crew, though you can still hire random nobodies just like before if you like. The crew covers all archetypes except for Mage and Physical Adept.


* Biotech of 2 is recommended to be able to see enemy HP in combat, and at 3 it enables some Karma rewards in the early game that partially reimburse investment into the skill.
* Biotech of 2 is recommended to be able to see enemy HP in combat, and at 3 it enables some Karma rewards in the early game that partially reimburse investment into the skill.
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* Melee strikes will "pop" targets out of cover for a round, as will certain special attacks.
* Melee strikes will "pop" targets out of cover for a round, as will certain special attacks.


* Even for Magic-using classes, there is a cyberware item that costs 0 Essence and doesn't affect your cooldowns so don't forget to keep checking with the clinic.
* Even for magic-using classes, there is a cyberware item that costs 0 Essence and doesn't affect your cooldowns so don't forget to keep checking with the clinic.
 
* It is possible to reach the 50K nuyen mark before you run out of main missions to help with the fundraising - if you like, you can go meet your contact early for some added content.


[[Category:Games]]
[[Category:Games]]
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