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* The more diverse your party's members, the more options you'll have in any quest, so don't keep all your weedy characters at home. | * The more diverse your party's members, the more options you'll have in any quest, so don't keep all your weedy characters at home. | ||
* The Herbalists hut does, in fact, gather herbs equal to the added healing per turn. | |||
* Food with herbs cooked in count as herbs for most events requiring herbs. | |||
* Food with the same name and icon but different ingredients (ie, jerky of meat/meat vs jerky of meat/bird meat) is a completely different item for all mechanics. | |||
* Clicking on items in the after-combat screen lets you quickly dismantle them; since the weight of an item is usually the sum of its components (except for artifacts/jewelry and quality), and dismantling gives you back a random fraction of the materials, anything you know you aren't going to use should be dismantled immediately to save weight. | |||
* Basic bone is heavy and nigh-useless, and should be the first thing discarded for weight | |||
* Stuff discarded on the map stays on that tile forever (you can see the boxes left) assuming nothing spawns on top of it | |||
* Some materials have hidden bonuses when used on jewelry as both materials. Try pure Topaz or Monster Bone. | |||
* Materials are only visible on the map after you research the tier below them. | |||
* The autoresolve is actually fairly decent. Don't be afraid to use it against easy encounters. | |||
* Shielding is almost always better than armor, especially in the early game | |||
[[Category:Games]] | [[Category:Games]] |