Jade Empire: Difference between revisions
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* Talk to your companions after each major mission. They usually have something new to say, and if you miss too many, you may not have enough triggers left to actually get to the end of certain dialogue chains. | * Talk to your companions after each major mission. They usually have something new to say, and if you miss too many, you may not have enough triggers left to actually get to the end of certain dialogue chains. | ||
* Transformation styles can be very overpowered, especially if you sink points into them early. I tend to avoid them because they do take away much of the challenge of fights. | * Transformation styles can be very overpowered, especially if you sink points into them early. I tend to avoid them because they do take away much of the challenge of fights. | ||
* You can influence some of your companions to take either an Open Palm or Closed Palm view of the world, regardless of their natural inclination. You have to reinforce this attitude through dialogue, and some of it requires you pass a speech check. | * You can influence some of your companions to take either an Open Palm or Closed Palm view of the world, regardless of their natural inclination. You have to reinforce this attitude through dialogue, and some of it requires you pass a speech check. | ||
* You get enough points during a game to fully max about 4 or 5 styles/weapons/etc, but you can save a bit by skipping Chi Damage for Support styles: that one only applies when you activate the drain chi for extra damage ability, and most of the time you want to save your chi for either magic styles or healing. | * You get enough points during a game to fully max about 4 or 5 styles/weapons/etc, but you can save a bit by skipping Chi Damage for Support styles: that one only applies when you activate the drain chi for extra damage ability, and most of the time you want to save your chi for either magic styles or healing. | ||
* Stones that improve major stats (Body, Mind, Spirit) are usually preferable to those at affect minors, since they also boost the associated minors. The exception are those with special effects, which is more a late-game thing, and a few that give quite considerable boosts to speech skills. | * Stones that improve major stats (Body, Mind, Spirit) are usually preferable to those at affect minors, since they also boost the associated minors. The exception are those with special effects, which is more a late-game thing, and a few that give quite considerable boosts to speech skills. | ||
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* Flip all the time in combat. Enemies can do a lot of damage if you're not paying attention. | * Flip all the time in combat. Enemies can do a lot of damage if you're not paying attention. | ||
[[Category:Games]] | [[Category:Games]] |