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* The two most useful Typhon abilities are Mimic Matter 1 and Psychoshock. Mimic Matter is used to get into rooms with the indestructible slats with the small opening at the bottom or stuff where it's too hard to aim with the nerf gun. Psychoshock is useful against the stronger Typhons as it disables their psi-abilities AND makes them susceptible to other damage types. | * The two most useful Typhon abilities are Mimic Matter 1 and Psychoshock. Mimic Matter is used to get into rooms with the indestructible slats with the small opening at the bottom or stuff where it's too hard to aim with the nerf gun. Psychoshock is useful against the stronger Typhons as it disables their psi-abilities AND makes them susceptible to other damage types. | ||
* You get a better pistol (that is still silenced, it just doesn't say it is) if you do an incredibly on-the-way sidequest. So max out the starting pistols damage for sure, but maybe nothing else. You eventually get enough upgrade kits to max everything you want, but not at the speed you wish when you dump 10 of them into a quickly obsolete weapon. | * You get a better pistol (that is still silenced, it just doesn't say it is) if you do an incredibly on-the-way sidequest (On the Talos I Bridge). So max out the starting pistols damage for sure, but maybe nothing else. You eventually get enough upgrade kits to max everything you want, but not at the speed you wish when you dump 10 of them into a quickly obsolete weapon. | ||
* The shotgun, on the other hand is close to, if not the, best gun in the game. Upgrade its damage, then everything else ASAP. | * The shotgun, on the other hand is close to, if not the, best gun in the game. Upgrade its damage, then everything else ASAP. |