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* There's a line at the top of the screen with skulls on it. Each skull represents a Sin, and points the way to them. The skulls aren't fixed indicators of the straight line direction you should be travelling in - they move around the compass line to show you which turnings to take, so you can use them for turn-by-turn navigation. | * There's a line at the top of the screen with skulls on it. Each skull represents a Sin, and points the way to them. The skulls aren't fixed indicators of the straight line direction you should be travelling in - they move around the compass line to show you which turnings to take, so you can use them for turn-by-turn navigation. | ||
* There's conflicting information about whether enemies outside of bosses scale as you get more powerful. People who have tested it suggest that enemies don't scale, so levelling isn't useless. | |||
* If you're not dodging every hit, you're going to have a hard time, and this makes strength a more important attribute to put points into than health - damage dealt is the way to make fights easier, rather than taking more hits. | |||
[[Category:Games]] | [[Category:Games]] |