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* There's conflicting information about whether enemies outside of bosses scale as you get more powerful. People who have tested it suggest that enemies don't scale, so levelling isn't useless. | * There's conflicting information about whether enemies outside of bosses scale as you get more powerful. People who have tested it suggest that enemies don't scale, so levelling isn't useless. | ||
* You can change the difficulty at any time in the options. | |||
* "Story" difficulty will still give you a hard time unless you're hitting perfect dodges most of the time. | |||
* If you're not dodging every hit, you're going to have a hard time, and this makes strength a more important attribute to put points into than health - damage dealt is the way to make fights easier, rather than taking more hits. | * If you're not dodging every hit, you're going to have a hard time, and this makes strength a more important attribute to put points into than health - damage dealt is the way to make fights easier, rather than taking more hits. | ||
[[Category:Games]] | [[Category:Games]] |