Gothic: Difference between revisions
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* Pickpocketing can be safely ignored. Lockpicking can be savescummed if you feel so inclined, but you'll still probably want to train it once to save you some frustration. | * Pickpocketing can be safely ignored. Lockpicking can be savescummed if you feel so inclined, but you'll still probably want to train it once to save you some frustration. | ||
* Magic and two-handed weapons can't be trained until after you've joined a Camp. Also, you're not locked out of any spells regardless of which wizards you train under. | * Magic and two-handed weapons can't be trained until after you've joined a Camp. Also, you're not permanently locked out of any spells regardless of which wizards you train under. | ||
* Strength and Dexterity can only be trained up to 100, permanent increases past that requires stat-boosting potions. | * Strength and Dexterity can only be trained up to 100, permanent increases past that requires stat-boosting potions. | ||
[[Category:Games]] | [[Category:Games]] |