Gothic: Difference between revisions
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* Note though that unlike melee attacks, '''arrows and spells will always kill NPCs permanently''' without requiring you to finish them off while they're down. | * Note though that unlike melee attacks, '''arrows and spells will always kill NPCs permanently''' without requiring you to finish them off while they're down. | ||
* | * Doing as many of each Camp's prerequisite quests as possible before joining one is a valuable source of early experience. | ||
* There's one major caveat to choosing a Camp: '''Members of the Sect Camp cannot learn 5th or 6th Circle spells''', so fully dedicated spellcasters should pick one of the other two. | |||
* Exploration gets faster as the game progresses as you'll find speed boosting potions and gain the ability to teleport to key locations. | * Exploration gets faster as the game progresses as you'll find speed boosting potions and gain the ability to teleport to key locations. | ||
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* Pickpocketing can be safely ignored. Lockpicking can be savescummed if you feel so inclined, but you'll still probably want to train it once to save you some frustration. | * Pickpocketing can be safely ignored. Lockpicking can be savescummed if you feel so inclined, but you'll still probably want to train it once to save you some frustration. | ||
* Magic and two-handed weapons can't be trained until after you've joined a Camp | * Magic and two-handed weapons can't be trained until after you've joined a Camp. | ||
* Strength and Dexterity can only be trained up to 100, permanent increases past that requires stat-boosting potions. | * Strength and Dexterity can only be trained up to 100, permanent increases past that requires stat-boosting potions. | ||
[[Category:Games]] | [[Category:Games]] |