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* Don't feel like you need hacking in the early game. Maybe take level one for access to some loot that will make your life easier, but just about any door/safe/whatever you don't have the skill for will still be there later. Make a note of where things you can't open are and revisit them later. | * Don't feel like you need hacking in the early game. Maybe take level one for access to some loot that will make your life easier, but just about any door/safe/whatever you don't have the skill for will still be there later. Make a note of where things you can't open are and revisit them later. | ||
== Mooncrash == | |||
* The contents of things don't change until you reset the simulation. Stuff you leave on the ground (usually) and stuff you put in containers will remain there for any character you play that run. | |||
* Enemies *mostly* don't respawn until the corruption hits a new level. Exceptions that I have noticed are when extra challenges are introduced. As your corruption level is consistent between characters that means that if you've cleaned an area on one character and start another run without resetting then those cleaned areas will stay clean, presuming the corruption doesn't increase in the meanwhile. | |||
* Since only one character can hack and only another one can repair things (weapons/doors/etc) you'll want to run them first on any sim to get as many things hacked/repaired as you can before you finish their go. At least one escape method will likely depend on at least one of those two things. | |||
* Better grades cost the same the fab, but not to bring in at the start. The fab programs also decide what you can start with at the beginning. | |||
[[Category:Games]] | [[Category:Games]] |