7 Days to Die: Difference between revisions

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* Adjust difficulty, zombie spawns and all the other various settings according to how good you start getting at the game. For your first game, you probably want to start on Easy. Once you've survived Day 28, you're probably ready for Normal. Also turn on the setting that marks airdrops on the map, it sucks to be so focused on what you're doing that you don't notice the sound of the plane until it's already gone.
* Adjust difficulty, zombie spawns and all the other various settings according to how good you start getting at the game. For your first game, you probably want to start on Easy. Once you've survived Day 28, you're probably ready for Normal. Also turn on the setting that marks airdrops on the map, it sucks to be so focused on what you're doing that you don't notice the sound of the plane until it's already gone.


* You have about eight in-game hours from when you start where no zombies will spawn in the area around you. Use that to gather resources and complete the starter quests as quickly as possible.
* You have about eight in-game hours from when you start where no zombies will spawn in the area around you. Use that to gather resources and complete the starter quests as quickly as possible, and to find a building near the trader's base worth holing up in.


* Stone axes serve as a cheap and effective omnitool throughout most of the game, able to do everything from break trees and rocks to repair your base to kill zombies and butcher animal corpses. Specialized tools will always do the job better, but there's no real reason to not have a stone ax on your hotbar at all times, just in case.
* Stone axes serve as a cheap and effective omnitool throughout most of the game, able to do everything from break trees and rocks to repair your base to kill zombies and butcher animal corpses. Specialized tools will always do the job better, but there's no real reason to not have a stone ax on your hotbar at all times, just in case.
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