Fallout: New Vegas: Difference between revisions

Jump to navigation Jump to search
no edit summary
(Created page with "- Lockpick, science, and medical are excellent all-purpose skills. Survival and barter are a waste of skill points (Although note that if you want to play a diplomatic character,...")
 
No edit summary
Line 14: Line 14:


- Oh, and if you start with 7 Luck you'll be able to basically ignore money from about 1/3rd of the way into the game onwards. Just play Blackjack. Lots and lots of Blackjack.
- Oh, and if you start with 7 Luck you'll be able to basically ignore money from about 1/3rd of the way into the game onwards. Just play Blackjack. Lots and lots of Blackjack.
- I recommend taking the "Wild Wasteland" perk... It's needed for the Alien Blaster. If not taken, in place of the Alien Blaster will be a unique Gauss Rile. While its a nice weapon in of itself, I preferred the Alien Blaster.
- You'll only get 100-150 rounds of Alien Blaster ammo all at once, and never again. Despite that don't be afraid to use it...that's more than enough to take out most of the really tough enemies like Deathclaws and bosses.
- The Plasma Caster is probably the best all-round energy weapon in terms of damage, fire rate and ammo usage. Get to New Vegas ASAP and head to the Silver Rush to find it. However it can't be purchased so you'll need to steal it or just kill everyone in the Silver Rush. (They're assholes anyway)
- Having trouble with them goddman killer robots? The Pulse Pistol is a unique weapon that'll make every single robot fight laughably easy. Find it in Vault 34.
- The Meltdown Perk causes enemies killed an energy weapon to explode in a green corona and inflict damage to nearby enemies...who in turn will also explode should they be killed, causing a chain reaction of explodiness. Seems gimmicky at first but its actually pretty devastating if you use high-damage weapons...particularly the Alien Blaster. In some indoor areas you'll be able to kill five or six tough enemies in one shot. (which has the nice side effect of conserving ammo)
The downside is that Meltdown is also really good at killing melee-oriented companions since they always get caught in the corona...you'll need to stick with range-oriented companions like Boon.
- It's a good idea to invest in the Science skill as it will allow you to make the Overcharged and Maximum charged energy cells. You'll inflict greater damage at the cost of faster weapons degrading, but you can offset that a bit by investing in Repair so you can make repair kits and taking the Jury Rigged perk.
- Don't bother taking the Laser Commander perk...by the time you're high enough level to get it you'll be using plasma weapons exclusively and most late-game enemies shrug off lasers.
- In contrast to every earlier Fallout game, flamethrowers are now considered Energy Weapons.


== Repair ==
== Repair ==

Navigation menu